> ## Documentation Index
> Fetch the complete documentation index at: https://hyperframes-fix-nested-composition-media-inpoint.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Device Frame Stage

> A phone or tablet mockup staged as a physical scene prop with a screen slot for arbitrary reconstructed UI, rising onto the stage, settling, and holding an idle float

export const VariablesExplorer = ({previewSrc, compositionId, compositionSrc, variables, children}) => {
  const SHIKI = {
    punct: {
      color: "rgb(31, 35, 40)",
      "--shiki-dark": "#808080"
    },
    tag: {
      color: "rgb(17, 99, 41)",
      "--shiki-dark": "#569CD6"
    },
    attr: {
      color: "rgb(5, 80, 174)",
      "--shiki-dark": "#9CDCFE"
    },
    equals: {
      color: "rgb(31, 35, 40)",
      "--shiki-dark": "#D4D4D4"
    },
    value: {
      color: "rgb(10, 48, 105)",
      "--shiki-dark": "#CE9178"
    }
  };
  const CSS = `
.hf-ve {
  --ve-fg: #18181b;
  --ve-muted: #71717a;
  --ve-line: #e4e4e7;
  --ve-surface: #ffffff;
  --ve-sunken: #fafafa;
  --ve-hover: #f4f4f5;
  --ve-on-bg: #18181b;
  --ve-on-fg: #ffffff;
  --ve-ring: rgba(24, 24, 27, 0.14);
  --ve-danger: #b42318;
}
:where(html.dark) .hf-ve {
  --ve-fg: #f4f4f5;
  --ve-muted: #a1a1aa;
  --ve-line: #27272a;
  --ve-surface: #18181b;
  --ve-sunken: #131316;
  --ve-hover: #27272a;
  --ve-on-bg: #f4f4f5;
  --ve-on-fg: #18181b;
  --ve-ring: rgba(244, 244, 245, 0.2);
  --ve-danger: #ff9d95;
}

.hf-ve-tabs {
  display: inline-flex;
  gap: 2px;
  padding: 3px;
  border: 1px solid var(--ve-line);
  border-radius: 9999px;
  background: var(--ve-sunken);
}
.hf-ve-tab {
  padding: 4px 12px;
  border-radius: 9999px;
  font-size: 12px;
  font-weight: 500;
  color: var(--ve-muted);
  background: transparent;
}
.hf-ve-tab[data-on="true"] {
  color: var(--ve-fg);
  background: var(--ve-surface);
  box-shadow: 0 1px 2px rgba(0, 0, 0, 0.08);
}
.hf-ve-tab:hover:not([data-on="true"]) { color: var(--ve-fg); }

/* Not a grid. A grid row is as tall as its tallest cell, so a five-line snippet
   sat in the preview's 16:9 box with 300px of dead area under it. The inactive
   pane is taken out of flow instead — and stretches left/right rather than to
   inset 0, so the iframe keeps its own height. An iframe resized on every tab
   switch reflows the composition running inside it. */
.hf-ve-frame { position: relative; }
.hf-ve-cell { min-width: 0; }
.hf-ve-cell[data-on="false"] {
  position: absolute;
  top: 0;
  left: 0;
  right: 0;
  visibility: hidden;
  pointer-events: none;
}
.hf-ve-preview {
  overflow: hidden;
  border: 1px solid var(--ve-line);
  border-radius: 12px;
}
/* CodeBlock carries the page margins (mt-5 mb-8) that separate it from prose,
   which is dead space inside a tab. Element plus two classes out-specifies a
   Tailwind utility without !important. */
.hf-ve-cell > div.code-block { margin: 0; }
/* The snippet wraps; the source does not.
   A value the reader has to read in full should not hide half of itself off the
   right edge, so the snippet pane wraps — what \`\`\`html wrap does for a fence.
   The width reset is the half that matters: the block's own <code> is sized to
   max-content, and content that never meets an edge never wraps.
   Source is left to scroll sideways like every other code block on the site.
   Wrapping it breaks its indentation, and a comment paragraph re-flowed to a
   narrow column reads worse than one the reader can scroll. */
.hf-ve-snippet .shiki,
.hf-ve-snippet .shiki code {
  white-space: pre-wrap;
  overflow-wrap: anywhere;
}
/* A composition source runs to several hundred lines, and an un-capped tab
   pushes the Customize panel off the screen. The cap goes on the scroll box
   rather than the block, so the filename and its copy button stay put; and it
   is a max-height, so a short source still hugs its own content and the dead
   area under it stays gone. */
.hf-ve-cell .code-block pre {
  max-height: 460px;
  overflow: auto;
}
/* Four classes deep because the rule being answered is three
   (\`html:not(.dark) .codeblock-light pre.shiki code\`), and a shorter selector
   silently loses to it. */
.hf-ve .hf-ve-snippet .code-block pre.shiki code {
  width: auto;
  min-width: 0;
}

.hf-ve-panel {
  margin-top: 12px;
  border: 1px solid var(--ve-line);
  border-radius: 12px;
}
.hf-ve-head {
  display: flex;
  align-items: center;
  justify-content: space-between;
  padding: 8px 16px;
  border-bottom: 1px solid var(--ve-line);
}
.hf-ve-title {
  font-size: 11px;
  font-weight: 600;
  letter-spacing: 0.06em;
  text-transform: uppercase;
  color: var(--ve-muted);
}
.hf-ve-grid {
  display: grid;
  gap: 16px 28px;
  padding: 16px;
}
@media (min-width: 640px) {
  .hf-ve-grid { grid-template-columns: 1fr 1fr; }
}
.hf-ve-row {
  display: flex;
  align-items: baseline;
  justify-content: space-between;
  gap: 12px;
  margin-bottom: 6px;
}
.hf-ve-label { font-size: 14px; font-weight: 500; color: var(--ve-fg); }
.hf-ve-value {
  font-family: ui-monospace, SFMono-Regular, Menlo, monospace;
  font-size: 12px;
  font-variant-numeric: tabular-nums;
  color: var(--ve-muted);
}
.hf-ve-desc {
  margin: 6px 0 0;
  font-size: 12px;
  line-height: 1.45;
  color: var(--ve-muted);
}

.hf-ve-btn {
  padding: 4px 10px;
  border: 1px solid transparent;
  border-radius: 8px;
  font-size: 12px;
  font-weight: 500;
  color: var(--ve-muted);
  background: transparent;
}
.hf-ve-btn:hover:not(:disabled) { color: var(--ve-fg); background: var(--ve-hover); }
.hf-ve-btn:disabled { opacity: 0.4; cursor: default; }

.hf-ve-field {
  width: 100%;
  height: 36px;
  padding: 0 12px;
  border: 1px solid var(--ve-line);
  border-radius: 8px;
  font-size: 14px;
  line-height: 1.4;
  color: var(--ve-fg);
  background: var(--ve-surface);
}
.hf-ve-field::placeholder { color: var(--ve-muted); }
.hf-ve-mono { font-family: ui-monospace, SFMono-Regular, Menlo, monospace; font-size: 13px; }

/* Focus, once, for every control here. A ring outside the border rather than a
   border colour alone: the border already carries the resting state, so
   recolouring it is a change a reader can miss. Nothing shifts, because the
   ring is a shadow. :focus-visible, so a pointer click does not light it up. */
.hf-ve-field:focus-visible,
.hf-ve-seg-btn:focus-visible,
.hf-ve-tab:focus-visible,
.hf-ve-btn:focus-visible,
.hf-ve-switch:focus-visible,
.hf-ve-swatch:focus-visible {
  outline: none;
  border-color: var(--ve-on-bg);
  box-shadow: 0 0 0 3px var(--ve-ring);
}
/* A range is a track, and ringing the track rings a pill the width of the
   panel. The thumb is the part that has focus, so the thumb is what says so. */
.hf-ve-range:focus-visible { outline: none; }
.hf-ve-range:focus-visible::-webkit-slider-thumb { box-shadow: 0 0 0 4px var(--ve-ring); }
.hf-ve-range:focus-visible::-moz-range-thumb { box-shadow: 0 0 0 4px var(--ve-ring); }
/* Safari still fires :focus for a click on a button, so the pair is kept. */
.hf-ve-field:focus { outline: none; border-color: var(--ve-on-bg); }

/* The enum branch above sends anything past four options here. No shipped item
   does today (every enum in the registry has two to four), so this is styled to
   the point of not looking foreign and no further — the chevron is one neutral
   grey rather than a per-theme pair, because a data URI cannot read a token. */
.hf-ve-select {
  appearance: none;
  -webkit-appearance: none;
  padding-right: 34px;
  background-image: url("data:image/svg+xml;charset=utf-8,%3Csvg xmlns='http://www.w3.org/2000/svg' width='16' height='16' fill='none' stroke='%2389898f' stroke-width='2' stroke-linecap='round' stroke-linejoin='round'%3E%3Cpath d='m4 6 4 4 4-4'/%3E%3C/svg%3E");
  background-repeat: no-repeat;
  background-position: right 10px center;
  cursor: pointer;
}

.hf-ve-seg {
  display: flex;
  padding: 2px;
  border: 1px solid var(--ve-line);
  border-radius: 8px;
}
.hf-ve-seg-btn {
  flex: 1;
  padding: 4px 8px;
  border-radius: 6px;
  font-size: 12px;
  font-weight: 500;
  color: var(--ve-muted);
  background: transparent;
}
.hf-ve-seg-btn:hover:not([data-on="true"]) { color: var(--ve-fg); background: var(--ve-hover); }
.hf-ve-seg-btn[data-on="true"] { color: var(--ve-on-fg); background: var(--ve-on-bg); }

/* A range, rebuilt. \`accent-color\` alone leaves the platform's hairline track,
   which reads as an unstyled browser part next to everything else here. Each
   engine names its parts differently and shares none of them, so the same
   track and thumb are written twice; a selector either engine cannot parse
   drops the whole rule, which is why they are never grouped. */
.hf-ve-range {
  width: 100%;
  height: 20px;
  appearance: none;
  -webkit-appearance: none;
  border: 0;
  border-radius: 9999px;
  background: transparent;
  cursor: pointer;
}
/* --ve-fill is set per render: painting progress on a native track means a
   two-stop gradient, and only the component knows where the value sits. */
.hf-ve-range::-webkit-slider-runnable-track {
  height: 6px;
  border-radius: 9999px;
  background: linear-gradient(
    to right,
    var(--ve-on-bg) var(--ve-fill, 0%),
    var(--ve-line) var(--ve-fill, 0%)
  );
}
.hf-ve-range::-webkit-slider-thumb {
  -webkit-appearance: none;
  width: 16px;
  height: 16px;
  margin-top: -5px;
  border: 2px solid var(--ve-on-bg);
  border-radius: 9999px;
  background: var(--ve-surface);
  box-shadow: 0 1px 2px rgba(0, 0, 0, 0.14);
}
.hf-ve-range::-moz-range-track { height: 6px; border-radius: 9999px; background: var(--ve-line); }
.hf-ve-range::-moz-range-progress { height: 6px; border-radius: 9999px; background: var(--ve-on-bg); }
.hf-ve-range::-moz-range-thumb {
  width: 16px;
  height: 16px;
  border: 2px solid var(--ve-on-bg);
  border-radius: 9999px;
  background: var(--ve-surface);
  box-shadow: 0 1px 2px rgba(0, 0, 0, 0.14);
}
/* Hover reads on the part being aimed at rather than on the whole strip: a
   track that darkens under the pointer says "click me and the thumb comes
   here", which is what a native range actually does. */
.hf-ve-range:hover::-webkit-slider-thumb { border-color: var(--ve-fg); }
.hf-ve-range:hover::-moz-range-thumb { border-color: var(--ve-fg); }

/* The number control, and the three things it used to leave unsaid.
 *
 * It could not say where the range ends, so a reader dragging \`stroke_width\`
 * had no idea whether 12 was nearly nothing or nearly everything: the ends now
 * carry min and max.
 *
 * It could not say where the author left the knob, which is the one reference
 * point a panel built around deviating from the author's choice needs: a mark
 * on the track is the default, and a double click puts the value back on it.
 *
 * And it printed the value in the label row, a fixed distance from a thumb that
 * moves, so reading a drag meant looking in two places at once. The value rides
 * the thumb instead.
 *
 * Still a real <input type="range">. Every custom slider on the web reimplements
 * keyboard stepping, touch, and the screen-reader contract, and most of them do
 * one of the three badly; none of what is added here needed the element
 * replaced. Nothing moves that a finger is not moving: the value tracks the
 * pointer because it is the pointer's own readout, and the only transition is
 * the colour one every other control here shares. */
.hf-ve-slider {
  display: grid;
  gap: 1px;
}
.hf-ve-ruler {
  position: relative;
  height: 17px;
  font-family: ui-monospace, SFMono-Regular, Menlo, monospace;
  font-size: 11px;
  font-variant-numeric: tabular-nums;
  line-height: 17px;
  color: var(--ve-muted);
}
.hf-ve-bound {
  position: absolute;
  top: 0;
}
.hf-ve-bound[data-end="min"] { left: 0; }
.hf-ve-bound[data-end="max"] { right: 0; }
/* An end steps aside rather than being overprinted by the value arriving on
   top of it. Visibility, not opacity: there is no fade here, the label is
   either the thing being read or it is out of the way. */
.hf-ve-ruler[data-near="min"] .hf-ve-bound[data-end="min"],
.hf-ve-ruler[data-near="max"] .hf-ve-bound[data-end="max"] {
  visibility: hidden;
}
/* translateX is centring, not motion: the readout is as wide as its own digits
   and has to hang half of that either side of the thumb. */
.hf-ve-readout {
  position: absolute;
  top: 0;
  left: calc(var(--ve-fill, 0%) + var(--ve-fill-nudge, 0px));
  transform: translateX(-50%);
  color: var(--ve-fg);
  font-weight: 600;
  white-space: nowrap;
}
.hf-ve-track {
  position: relative;
  display: block;
}
.hf-ve-range { display: block; }
.hf-ve-default {
  position: absolute;
  top: 5px;
  left: calc(var(--ve-default, 50%) + var(--ve-default-nudge, 0px));
  width: 2px;
  height: 10px;
  margin-left: -1px;
  border-radius: 1px;
  background: var(--ve-muted);
  pointer-events: none;
}

/* A switch, for the boolean type. It used to fall through to the text input at
   the end of control(), which asked the reader to type the word "true". */
.hf-ve-switch {
  display: inline-flex;
  align-items: center;
  width: 40px;
  height: 24px;
  padding: 2px;
  border: 1px solid var(--ve-line);
  border-radius: 9999px;
  background: var(--ve-sunken);
  cursor: pointer;
}
.hf-ve-switch[data-on="true"] { border-color: var(--ve-on-bg); background: var(--ve-on-bg); }
.hf-ve-switch-dot {
  width: 18px;
  height: 18px;
  border-radius: 9999px;
  background: var(--ve-surface);
  box-shadow: 0 1px 2px rgba(0, 0, 0, 0.18);
}
.hf-ve-switch[data-on="true"] .hf-ve-switch-dot {
  background: var(--ve-on-fg);
  transform: translateX(16px);
}

/* The SVG import control: the same text field, with a way to fill it.
 *
 * The whole block is the drop target, not just the field, so a file let go over
 * the button lands too. It says so by taking the same border colour a focused
 * field takes, which is the one feedback channel this panel has left.
 *
 * A bare <input type="file"> is unlabelled, unstyleable and reads as "No file
 * chosen" next to controls that carry their own value, so the real input is
 * taken out of the layout and the tab order and a button in front of it is what
 * a reader sees and what a keyboard reaches. Hidden with size and opacity
 * rather than display:none, because an input that is not rendered at all is one
 * some browsers decline to open a picker for. */
.hf-ve-drop {
  display: grid;
  gap: 8px;
}
.hf-ve-drop[data-over="true"] .hf-ve-dropzone {
  border-color: var(--ve-on-bg);
  border-style: solid;
}

/* The import is the action almost everyone wants: a reader arrives with a
   shape, not with path data. A dashed target reads as "put a file here" on
   sight, where a button beneath a field of coordinates read as an afterthought
   to the coordinates. */
.hf-ve-dropzone {
  display: grid;
  justify-items: center;
  gap: 6px;
  padding: 18px 12px;
  border: 1px dashed var(--ve-line);
  border-radius: 10px;
  background: var(--ve-surface);
  text-align: center;
}
.hf-ve-dropzone .hf-ve-btn {
  padding: 7px 16px;
  font-size: 13px;
  color: var(--ve-fg);
  border-color: var(--ve-line);
  background: var(--ve-bg);
}
.hf-ve-dropzone .hf-ve-btn:hover:not(:disabled) { background: var(--ve-hover); }

/* Path data stays reachable, but a reader has to ask for it. A native details
   element rather than our own toggle, so it opens with the keyboard and is
   announced as expandable without any wiring. */
.hf-ve-advanced > summary {
  font-size: 12px;
  color: var(--ve-muted);
  cursor: pointer;
  list-style: none;
  padding: 2px 0;
}
.hf-ve-advanced > summary::-webkit-details-marker { display: none; }
.hf-ve-advanced > summary::before { content: "▸ "; }
.hf-ve-advanced[open] > summary::before { content: "▾ "; }
.hf-ve-advanced > summary:hover { color: var(--ve-fg); }
.hf-ve-advanced .hf-ve-field { margin-top: 6px; }
.hf-ve-file {
  position: absolute;
  width: 1px;
  height: 1px;
  opacity: 0;
  pointer-events: none;
}
.hf-ve-note {
  margin: 0;
  min-width: 0;
  font-size: 12px;
  line-height: 1.4;
  color: var(--ve-muted);
}
.hf-ve-note[data-tone="error"] { color: var(--ve-danger); }
.hf-ve-note[data-tone="ok"] { color: var(--ve-fg); }

.hf-ve-swatch {
  width: 40px;
  height: 32px;
  flex-shrink: 0;
  padding: 2px;
  border: 1px solid var(--ve-line);
  border-radius: 8px;
  background: var(--ve-surface);
  cursor: pointer;
}

/* Nothing here moves.
 *
 * A press-down scale on every button and field, a scale-in on the tab panes, a
 * springing switch knob and a growing slider thumb were all flourish: the
 * control had already told you what it did by changing colour, and the motion
 * was a second, slower answer to a question already settled. What is left is
 * one colour transition, short enough to read as immediate and long enough not
 * to flicker. A control here may change colour; it does not move.
 *
 * Which is also why there is no prefers-reduced-motion block any more. There is
 * no motion left to reduce. */
.hf-ve-tint {
  transition:
    background-color 100ms ease,
    border-color 100ms ease,
    color 100ms ease;
}
`;
  const isSvgPathData = value => typeof value === "string" && (/^\s*[Mm]\s*-?[\d.]/).test(value);
  const parsePathData = d => {
    const source = String(d);
    const arity = {
      M: 2,
      L: 2,
      H: 1,
      V: 1,
      C: 6,
      S: 4,
      Q: 4,
      T: 2,
      A: 7,
      Z: 0
    };
    const commands = [];
    let at = 0;
    let code = "";
    const separator = () => {
      while (at < source.length && (/[\s,]/).test(source[at])) at += 1;
    };
    const digits = () => {
      while (at < source.length && source[at] >= "0" && source[at] <= "9") at += 1;
    };
    const number = () => {
      separator();
      const start = at;
      if (source[at] === "+" || source[at] === "-") at += 1;
      digits();
      if (source[at] === ".") {
        at += 1;
        digits();
      }
      if (source[at] === "e" || source[at] === "E") {
        at += 1;
        if (source[at] === "+" || source[at] === "-") at += 1;
        digits();
      }
      const text = source.slice(start, at);
      const value = Number(text);
      if (text === "" || !Number.isFinite(value)) {
        throw new Error(`expected a number at character ${start + 1}`);
      }
      return value;
    };
    const flag = () => {
      separator();
      const character = source[at];
      if (character !== "0" && character !== "1") {
        throw new Error(`expected an arc flag at character ${at + 1}`);
      }
      at += 1;
      return Number(character);
    };
    separator();
    while (at < source.length) {
      const character = source[at];
      if ((/[a-zA-Z]/).test(character)) {
        if (arity[character.toUpperCase()] === undefined) {
          throw new Error(`unknown command "${character}"`);
        }
        code = character;
        at += 1;
      } else if (code === "") {
        throw new Error("path data must open with a command");
      } else if (code === "M" || code === "m") {
        code = code === "M" ? "L" : "l";
      } else if (code === "Z" || code === "z") {
        throw new Error(`expected a command at character ${at + 1}`);
      }
      const letter = code.toUpperCase();
      const args = [];
      if (letter === "A") {
        args.push(number(), number(), number(), flag(), flag(), number(), number());
      } else {
        for (let taken = 0; taken < arity[letter]; taken += 1) args.push(number());
      }
      commands.push({
        code,
        args
      });
      separator();
    }
    if (commands.length === 0) throw new Error("path data is empty");
    return commands;
  };
  const normalisePathData = commands => {
    const out = [];
    let x = 0;
    let y = 0;
    let startX = 0;
    let startY = 0;
    let cubicControl = null;
    let quadraticControl = null;
    for (const {code, args} of commands) {
      const letter = code.toUpperCase();
      const relative = code !== letter;
      const dx = relative ? x : 0;
      const dy = relative ? y : 0;
      const pairs = values => {
        const mapped = [];
        for (let index = 0; index + 1 < values.length; index += 2) {
          mapped.push(values[index] + dx, values[index + 1] + dy);
        }
        return mapped;
      };
      let nextCubic = null;
      let nextQuadratic = null;
      if (letter === "M") {
        const [px, py] = pairs(args);
        out.push({
          code: "M",
          args: [px, py]
        });
        x = px;
        y = py;
        startX = px;
        startY = py;
      } else if (letter === "L") {
        const [px, py] = pairs(args);
        out.push({
          code: "L",
          args: [px, py]
        });
        x = px;
        y = py;
      } else if (letter === "H") {
        x = args[0] + dx;
        out.push({
          code: "L",
          args: [x, y]
        });
      } else if (letter === "V") {
        y = args[0] + dy;
        out.push({
          code: "L",
          args: [x, y]
        });
      } else if (letter === "C") {
        const points = pairs(args);
        out.push({
          code: "C",
          args: points
        });
        nextCubic = [points[2], points[3]];
        x = points[4];
        y = points[5];
      } else if (letter === "S") {
        const points = pairs(args);
        const first = cubicControl ? [2 * x - cubicControl[0], 2 * y - cubicControl[1]] : [x, y];
        out.push({
          code: "C",
          args: [...first, ...points]
        });
        nextCubic = [points[0], points[1]];
        x = points[2];
        y = points[3];
      } else if (letter === "Q") {
        const points = pairs(args);
        out.push({
          code: "Q",
          args: points
        });
        nextQuadratic = [points[0], points[1]];
        x = points[2];
        y = points[3];
      } else if (letter === "T") {
        const points = pairs(args);
        const control = quadraticControl ? [2 * x - quadraticControl[0], 2 * y - quadraticControl[1]] : [x, y];
        out.push({
          code: "Q",
          args: [...control, ...points]
        });
        nextQuadratic = control;
        x = points[0];
        y = points[1];
      } else if (letter === "A") {
        const endX = args[5] + dx;
        const endY = args[6] + dy;
        out.push(...arcToCubics(x, y, args[0], args[1], args[2], args[3], args[4], endX, endY));
        x = endX;
        y = endY;
      } else if (letter === "Z") {
        out.push({
          code: "Z",
          args: []
        });
        x = startX;
        y = startY;
      }
      cubicControl = nextCubic;
      quadraticControl = nextQuadratic;
    }
    return out;
  };
  const arcToCubics = (x1, y1, rx, ry, rotation, largeArc, sweep, x2, y2) => {
    if (x1 === x2 && y1 === y2) return [];
    let radiusX = Math.abs(rx);
    let radiusY = Math.abs(ry);
    if (radiusX === 0 || radiusY === 0) return [{
      code: "L",
      args: [x2, y2]
    }];
    const phi = rotation * Math.PI / 180;
    const cosPhi = Math.cos(phi);
    const sinPhi = Math.sin(phi);
    const midX = (x1 - x2) / 2;
    const midY = (y1 - y2) / 2;
    const primeX = cosPhi * midX + sinPhi * midY;
    const primeY = -sinPhi * midX + cosPhi * midY;
    const oversize = primeX * primeX / (radiusX * radiusX) + primeY * primeY / (radiusY * radiusY);
    if (oversize > 1) {
      const grow = Math.sqrt(oversize);
      radiusX *= grow;
      radiusY *= grow;
    }
    const denominator = radiusX * radiusX * primeY * primeY + radiusY * radiusY * primeX * primeX;
    const numerator = radiusX * radiusX * radiusY * radiusY - radiusX * radiusX * primeY * primeY - radiusY * radiusY * primeX * primeX;
    const factor = (largeArc === sweep ? -1 : 1) * Math.sqrt(Math.max(0, numerator) / denominator);
    const centrePrimeX = factor * radiusX * primeY / radiusY;
    const centrePrimeY = -factor * radiusY * primeX / radiusX;
    const centreX = cosPhi * centrePrimeX - sinPhi * centrePrimeY + (x1 + x2) / 2;
    const centreY = sinPhi * centrePrimeX + cosPhi * centrePrimeY + (y1 + y2) / 2;
    const angle = (ux, uy, vx, vy) => {
      const length = Math.hypot(ux, uy) * Math.hypot(vx, vy);
      const cosine = length === 0 ? 1 : Math.min(1, Math.max(-1, (ux * vx + uy * vy) / length));
      return (ux * vy - uy * vx < 0 ? -1 : 1) * Math.acos(cosine);
    };
    const fromX = (primeX - centrePrimeX) / radiusX;
    const fromY = (primeY - centrePrimeY) / radiusY;
    const toX = (-primeX - centrePrimeX) / radiusX;
    const toY = (-primeY - centrePrimeY) / radiusY;
    const start = angle(1, 0, fromX, fromY);
    let sweptAngle = angle(fromX, fromY, toX, toY);
    if (!sweep && sweptAngle > 0) sweptAngle -= 2 * Math.PI;
    if (sweep && sweptAngle < 0) sweptAngle += 2 * Math.PI;
    const steps = Math.max(1, Math.ceil(Math.abs(sweptAngle) / (Math.PI / 2)));
    const step = sweptAngle / steps;
    const handle = 4 / 3 * Math.tan(step / 4);
    const at = t => [centreX + radiusX * Math.cos(t) * cosPhi - radiusY * Math.sin(t) * sinPhi, centreY + radiusX * Math.cos(t) * sinPhi + radiusY * Math.sin(t) * cosPhi];
    const slope = t => [-radiusX * Math.sin(t) * cosPhi - radiusY * Math.cos(t) * sinPhi, -radiusX * Math.sin(t) * sinPhi + radiusY * Math.cos(t) * cosPhi];
    const out = [];
    for (let index = 0; index < steps; index += 1) {
      const from = start + index * step;
      const to = from + step;
      const [ax, ay] = at(from);
      const [bx, by] = at(to);
      const [aSlopeX, aSlopeY] = slope(from);
      const [bSlopeX, bSlopeY] = slope(to);
      out.push({
        code: "C",
        args: [ax + handle * aSlopeX, ay + handle * aSlopeY, bx - handle * bSlopeX, by - handle * bSlopeY, bx, by]
      });
    }
    const last = out[out.length - 1];
    last.args[4] = x2;
    last.args[5] = y2;
    return out;
  };
  const transformPathData = (segments, matrix) => segments.map(({code, args}) => {
    const moved = [];
    for (let index = 0; index + 1 < args.length; index += 2) {
      const x = args[index];
      const y = args[index + 1];
      moved.push(matrix.a * x + matrix.c * y + matrix.e, matrix.b * x + matrix.d * y + matrix.f);
    }
    return {
      code,
      args: moved
    };
  });
  const fitMatrix = (source, target) => {
    const chosen = Math.min(target.width / source.width, target.height / source.height);
    const scale = Number.isFinite(chosen) && chosen > 0 ? chosen : 1;
    return {
      a: scale,
      b: 0,
      c: 0,
      d: scale,
      e: target.x + target.width / 2 - (source.x + source.width / 2) * scale,
      f: target.y + target.height / 2 - (source.y + source.height / 2) * scale
    };
  };
  const printPathData = segments => segments.map(({code, args}) => {
    if (args.length === 0) return code;
    const numbers = args.map(value => {
      const rounded = Math.round(value * 100) / 100;
      return String(Object.is(rounded, -0) ? 0 : rounded);
    });
    return `${code} ${numbers.join(" ")}`;
  }).join(" ");
  const shapePathData = (tag, attrs) => {
    const number = (name, fallback = 0) => {
      const value = parseFloat(attrs[name]);
      return Number.isFinite(value) ? value : fallback;
    };
    if (tag === "path") {
      const d = typeof attrs.d === "string" ? attrs.d.trim() : "";
      return d === "" ? null : d;
    }
    if (tag === "rect") {
      const width = number("width");
      const height = number("height");
      if (!(width > 0) || !(height > 0)) return null;
      const x = number("x");
      const y = number("y");
      const declaredX = parseFloat(attrs.rx);
      const declaredY = parseFloat(attrs.ry);
      const rawX = Number.isFinite(declaredX) ? declaredX : declaredY;
      const rawY = Number.isFinite(declaredY) ? declaredY : declaredX;
      const rx = Math.min(Math.max(Number.isFinite(rawX) ? rawX : 0, 0), width / 2);
      const ry = Math.min(Math.max(Number.isFinite(rawY) ? rawY : 0, 0), height / 2);
      if (rx === 0 || ry === 0) {
        return `M ${x} ${y} H ${x + width} V ${y + height} H ${x} Z`;
      }
      return [`M ${x + rx} ${y}`, `H ${x + width - rx}`, `A ${rx} ${ry} 0 0 1 ${x + width} ${y + ry}`, `V ${y + height - ry}`, `A ${rx} ${ry} 0 0 1 ${x + width - rx} ${y + height}`, `H ${x + rx}`, `A ${rx} ${ry} 0 0 1 ${x} ${y + height - ry}`, `V ${y + ry}`, `A ${rx} ${ry} 0 0 1 ${x + rx} ${y}`, "Z"].join(" ");
    }
    if (tag === "circle" || tag === "ellipse") {
      const rx = tag === "circle" ? number("r") : number("rx");
      const ry = tag === "circle" ? number("r") : number("ry");
      if (!(rx > 0) || !(ry > 0)) return null;
      const cx = number("cx");
      const cy = number("cy");
      return [`M ${cx - rx} ${cy}`, `A ${rx} ${ry} 0 1 0 ${cx + rx} ${cy}`, `A ${rx} ${ry} 0 1 0 ${cx - rx} ${cy}`, "Z"].join(" ");
    }
    if (tag === "line") {
      const x1 = number("x1");
      const y1 = number("y1");
      const x2 = number("x2");
      const y2 = number("y2");
      if (x1 === x2 && y1 === y2) return null;
      return `M ${x1} ${y1} L ${x2} ${y2}`;
    }
    if (tag === "polyline" || tag === "polygon") {
      const values = String(attrs.points ?? "").trim().split(/[\s,]+/).map(Number).filter(value => Number.isFinite(value));
      if (values.length < 4) return null;
      const steps = [`M ${values[0]} ${values[1]}`];
      for (let index = 2; index + 1 < values.length; index += 2) {
        steps.push(`L ${values[index]} ${values[index + 1]}`);
      }
      if (tag === "polygon") steps.push("Z");
      return steps.join(" ");
    }
    return null;
  };
  const svgToPathData = (svgText, targetPathData, doc = document) => {
    const NS = "http://www.w3.org/2000/svg";
    const parsed = new DOMParser().parseFromString(String(svgText), "image/svg+xml");
    if (parsed.getElementsByTagName("parsererror").length > 0 || !parsed.documentElement || parsed.documentElement.localName !== "svg") {
      throw new Error("That file is not an SVG, or its markup is malformed.");
    }
    const host = doc.createElement("div");
    host.setAttribute("aria-hidden", "true");
    host.style.cssText = "position:fixed;left:-99999px;top:0;width:600px;height:600px;overflow:hidden;";
    const svg = doc.importNode(parsed.documentElement, true);
    host.appendChild(svg);
    doc.body.appendChild(host);
    try {
      const reference = doc.createElementNS(NS, "g");
      svg.appendChild(reference);
      const rootMatrix = reference.getScreenCTM();
      const defining = ["defs", "clipPath", "mask", "symbol", "marker", "pattern"];
      const isDefinition = element => {
        for (let node = element.parentNode; node && node !== svg; node = node.parentNode) {
          if (defining.includes(node.localName)) return true;
        }
        return false;
      };
      const shapes = [...svg.querySelectorAll("path,rect,circle,ellipse,line,polyline,polygon")];
      const segments = [];
      let shapesUsed = 0;
      let firstProblem = null;
      for (const element of shapes) {
        if (isDefinition(element)) continue;
        if (doc.defaultView.getComputedStyle(element).display === "none") continue;
        const attrs = {};
        for (const attribute of element.attributes) attrs[attribute.localName] = attribute.value;
        const d = shapePathData(element.localName, attrs);
        if (d === null) continue;
        let own;
        try {
          own = normalisePathData(parsePathData(d));
        } catch (error) {
          firstProblem = firstProblem ?? error.message;
          continue;
        }
        const matrix = element.getScreenCTM();
        segments.push(...rootMatrix && matrix ? transformPathData(own, rootMatrix.inverse().multiply(matrix)) : own);
        shapesUsed += 1;
      }
      if (segments.length === 0) {
        if (firstProblem) throw new Error(`This SVG has unreadable path data: ${firstProblem}.`);
        const untraceable = ["text", "image", "use"].find(tag => svg.getElementsByTagName(tag).length > 0);
        throw new Error(untraceable ? `This SVG draws with <${untraceable}>, which has no outline to trace. Convert it to paths and try again.` : "This SVG has no shapes to import.");
      }
      const probe = doc.createElementNS(NS, "path");
      svg.appendChild(probe);
      probe.setAttribute("d", printPathData(segments));
      const source = probe.getBBox();
      if (!(source.width > 0) || !(source.height > 0)) {
        if (!(source.width > 0) && !(source.height > 0)) {
          throw new Error("This SVG's shapes have no size.");
        }
      }
      probe.setAttribute("d", String(targetPathData));
      const target = probe.getBBox();
      return {
        d: printPathData(transformPathData(segments, fitMatrix(source, target))),
        shapes: shapesUsed
      };
    } finally {
      host.remove();
    }
  };
  const granularity = value => {
    const decimals = String(value).split(".")[1];
    return decimals ? Number(`1e-${decimals.length}`) : 1;
  };
  const readout = (variable, value) => {
    if (variable.type === "number") return "";
    if (variable.type === "color") return String(value);
    if (variable.type === "enum") {
      const hit = (variable.options ?? []).find(o => o.value === value);
      return hit ? hit.label ?? hit.value : String(value);
    }
    return "";
  };
  const control = (variable, value, onChange, note, onNote, onTyping) => {
    const options = variable.options ?? [];
    if (variable.type === "enum" && options.length > 0 && options.length <= 4) {
      return <div className="hf-ve-seg">
          {options.map(o => <button key={o.value} type="button" data-on={value === o.value} aria-pressed={value === o.value} onClick={() => onChange(o.value)} className="hf-ve-seg-btn hf-ve-tint">
              {o.label ?? o.value}
            </button>)}
        </div>;
    }
    if (variable.type === "enum") {
      return <select className="hf-ve-field hf-ve-select hf-ve-tint" value={value} aria-label={variable.label ?? variable.id} onChange={e => onChange(e.target.value)}>
          {options.map(o => <option key={o.value} value={o.value}>
              {o.label ?? o.value}
            </option>)}
        </select>;
    }
    if (variable.type === "number") {
      const min = Number(variable.min);
      const max = Number(variable.max);
      const unit = variable.unit ?? "";
      const declaredStep = Number(variable.step);
      const step = declaredStep > 0 ? declaredStep : 1;
      const label = variable.label ?? variable.id;
      if (!(Number.isFinite(min) && Number.isFinite(max) && max > min)) {
        return <input type="number" className="hf-ve-field hf-ve-mono hf-ve-tint" value={value} min={Number.isFinite(min) ? min : undefined} max={Number.isFinite(max) ? max : undefined} step={declaredStep > 0 ? declaredStep : granularity(variable.default)} aria-label={label} onChange={e => {
          const next = Number(e.target.value);
          if (e.target.value !== "" && Number.isFinite(next)) onChange(next);
        }} />;
      }
      const at = n => Math.min(1, Math.max(0, (Number(n) - min) / (max - min)));
      const now = at(value);
      const authored = at(variable.default);
      const place = fraction => ({
        offset: `${fraction * 100}%`,
        nudge: `${(0.5 - fraction) * 16}px`
      });
      const value_ = place(now);
      const default_ = place(authored);
      const grain = event => {
        event.currentTarget.step = event.shiftKey ? step / 10 : step;
      };
      return <div className="hf-ve-slider" style={{
        "--ve-fill": value_.offset,
        "--ve-fill-nudge": value_.nudge,
        "--ve-default": default_.offset,
        "--ve-default-nudge": default_.nudge
      }}>
          {}
          <div className="hf-ve-ruler" data-near={now < 0.14 ? "min" : now > 0.86 ? "max" : ""} aria-hidden="true">
            <span className="hf-ve-bound" data-end="min">
              {min}
            </span>
            <span className="hf-ve-bound" data-end="max">
              {max}
            </span>
            <span className="hf-ve-readout">
              {value}
              {unit}
            </span>
          </div>
          <span className="hf-ve-track">
            <input type="range" className="hf-ve-range" min={min} max={max} step={step} value={value} aria-label={label} aria-valuetext={`${value}${unit}`} onChange={e => onChange(Number(e.target.value))} onPointerDown={grain} onKeyDown={grain} onDoubleClick={() => onChange(variable.default)} />
            {}
            {Math.abs(now - authored) > 0.04 && <span className="hf-ve-default" aria-hidden="true" />}
          </span>
        </div>;
    }
    if (variable.type === "boolean") {
      const on = value === true || value === "true";
      return <button type="button" role="switch" aria-checked={on} aria-label={variable.label ?? variable.id} data-on={on} onClick={() => onChange(!on)} className="hf-ve-switch">
          <span className="hf-ve-switch-dot" />
        </button>;
    }
    if (variable.type === "color") {
      return <div className="flex items-center gap-2">
          <input type="color" className="hf-ve-swatch hf-ve-tint" value={value} aria-label={variable.label ?? variable.id} onChange={e => onChange(e.target.value)} />
          <input type="text" className="hf-ve-field hf-ve-mono hf-ve-tint" value={value} onChange={e => onChange(e.target.value)} onFocus={() => onTyping(variable.id)} onBlur={() => onTyping(null)} onKeyDown={e => {
        if (e.key === "Enter") e.currentTarget.blur();
      }} />
        </div>;
    }
    if (isSvgPathData(variable.default)) {
      const fileId = `hf-ve-file-${variable.id}`;
      const noteId = `hf-ve-note-${variable.id}`;
      const receive = file => {
        if (!file) return;
        file.text().then(text => {
          const {d, shapes} = svgToPathData(text, variable.default);
          onChange(d);
          onNote({
            tone: "ok",
            message: `${file.name}: ${shapes} shape${shapes === 1 ? "" : "s"} scaled to fit.`
          });
        }).catch(error => onNote({
          tone: "error",
          message: error.message
        }));
      };
      return <div className="hf-ve-drop" onDragOver={event => {
        event.preventDefault();
        event.currentTarget.dataset.over = "true";
      }} onDragLeave={event => {
        event.currentTarget.dataset.over = "false";
      }} onDrop={event => {
        event.preventDefault();
        event.currentTarget.dataset.over = "false";
        receive(event.dataTransfer.files[0]);
      }}>
          {}
          <div className="hf-ve-dropzone">
            <button type="button" className="hf-ve-btn hf-ve-tint" onClick={() => document.getElementById(fileId).click()}>
              Import SVG
            </button>
            <input id={fileId} type="file" accept=".svg,image/svg+xml" className="hf-ve-file" tabIndex={-1} aria-hidden="true" onChange={event => {
        receive(event.target.files[0]);
        event.target.value = "";
      }} />
            {}
            <p id={noteId} role="status" className="hf-ve-note" data-tone={note ? note.tone : ""}>
              {note ? note.message : "Or drop one here. Scaled to fit and centred."}
            </p>
          </div>
          <details className="hf-ve-advanced">
            <summary>Path data</summary>
            <input type="text" className="hf-ve-field hf-ve-mono hf-ve-tint" value={value} aria-label={variable.label ?? variable.id} onChange={e => onChange(e.target.value)} onFocus={() => onTyping(variable.id)} onBlur={() => onTyping(null)} onKeyDown={e => {
        if (e.key === "Enter") e.currentTarget.blur();
      }} />
          </details>
        </div>;
    }
    return <input type="text" className="hf-ve-field hf-ve-tint" value={value} aria-label={variable.label ?? variable.id} onChange={e => onChange(e.target.value)} onFocus={() => onTyping(variable.id)} onBlur={() => onTyping(null)} onKeyDown={e => {
      if (e.key === "Enter") e.currentTarget.blur();
    }} />;
  };
  const variablesKey = JSON.stringify(variables);
  const defaults = useMemo(() => {
    const built = {};
    for (const v of variables) if (v.default !== undefined) built[v.id] = v.default;
    return built;
  }, [variablesKey]);
  const urlKey = `vars-${compositionId}`;
  const readFromUrl = () => {
    if (typeof window === "undefined") return {};
    try {
      const raw = new URLSearchParams(window.location.search).get(urlKey);
      if (!raw) return {};
      const parsed = JSON.parse(raw);
      if (!parsed || typeof parsed !== "object" || Array.isArray(parsed)) return {};
      const declared = new Set(variables.map(v => v.id));
      return Object.fromEntries(Object.entries(parsed).filter(([id]) => declared.has(id)));
    } catch {
      return {};
    }
  };
  const [values, setValues] = useState(() => ({
    ...defaults,
    ...readFromUrl()
  }));
  useEffect(() => {
    const fromUrl = readFromUrl();
    if (Object.keys(fromUrl).length > 0) setValues(current => ({
      ...current,
      ...fromUrl
    }));
  }, []);
  useEffect(() => {
    if (typeof window === "undefined") return;
    const changed = Object.fromEntries(Object.entries(values).filter(([id, value]) => JSON.stringify(value) !== JSON.stringify(defaults[id])));
    const url = new URL(window.location.href);
    if (Object.keys(changed).length === 0) url.searchParams.delete(urlKey); else url.searchParams.set(urlKey, JSON.stringify(changed));
    const next = url.toString();
    if (next !== window.location.href) {
      window.history.replaceState(null, "", next);
      window.dispatchEvent(new CustomEvent("hf-vars-changed"));
    }
  }, [values, defaults, urlKey]);
  const [notes, setNotes] = useState({});
  const [typing, setTyping] = useState(null);
  const posted = useRef(null);
  const [tab, setTab] = useState("preview");
  const frame = useRef(null);
  const bootstrap = ["<!doctype html><html><head><meta charset='utf-8'>", "<style>html,body{margin:0;height:100%;overflow:hidden;background:transparent}", "hyperframes-player{display:block;width:100%;height:100%}</style>", '<script src="https://cdn.jsdelivr.net/npm/@hyperframes/player@0.7/dist/hyperframes-player.global.js"></' + "script>", "</head><body><script>", "(function(){", `  var PAYLOAD = ${JSON.stringify(previewSrc)};`, `  var INITIAL = ${JSON.stringify({
    ...defaults,
    ...readFromUrl()
  })};`, "  var html = null, player = null, poll = null;", "  function withValues(source, values) {", "    var json = JSON.stringify(values);", "    var attr = json.replace(/'/g, '&#39;');", "    var out = source.replace(/\\sdata-variable-values=(?:\"[^\"]*\"|'[^']*')/gi, '');", "    out = out.replace(/(data-composition-src=)/gi, \"data-variable-values='\" + attr + \"' $1\");", "    var tag = '<' + 'script>window.__hfVariables=' + json + ';<' + '/script>';", "    return /<head[^>]*>/i.test(out)", "      ? out.replace(/<head([^>]*)>/i, '<head$1>' + tag)", "      : tag + out;", "  }", "  function arm(resumeAt) {", "    clearInterval(poll);", "    var last = -1, tries = 0, seeked = false;", "    poll = setInterval(function () {", "      if (player.ready) {", "        if (!seeked) { seeked = true; if (resumeAt > 0) player.seek(resumeAt); }", "        player.play();", "      }", "      if (seeked && player.currentTime > 0 && player.currentTime !== last) {", "        clearInterval(poll); return;", "      }", "      last = player.currentTime;", "      if (++tries > 150) clearInterval(poll);", "    }, 100);", "  }", "  function mount(values, resumeAt) {", "    if (html === null) return;", "    player.setAttribute('srcdoc', withValues(html, values));", "    arm(resumeAt || 0);", "  }", "  player = document.createElement('hyperframes-player');", "  player.setAttribute('controls', ''); player.setAttribute('muted', '');", "  document.body.appendChild(player);", "  player.addEventListener('ended', function () { player.seek(0); player.play(); });", "  fetch(PAYLOAD).then(function (r) { return r.json(); }).then(function (d) {", "    html = d.html; mount(INITIAL, 0);", "  }).catch(function (e) {", "    document.body.innerHTML = '<pre style=\"color:#f66;font:12px monospace;padding:12px\">preview unavailable: ' + e + '</pre>';", "  });", "  addEventListener('message', function (event) {", "    var values = event.data && event.data.hfVariables;", "    if (!values) return;", "    mount(values, player.currentTime || 0);", "  });", "})();", "</" + "script></body></html>"].join("");
  useEffect(() => {
    if (typing !== null) return;
    const payload = JSON.stringify(values);
    if (payload === posted.current) return;
    const timer = setTimeout(() => {
      const target = frame.current && frame.current.contentWindow;
      if (!target) return;
      posted.current = payload;
      target.postMessage({
        hfVariables: values
      }, window.location.origin);
    }, 150);
    return () => clearTimeout(timer);
  }, [values, typing]);
  const printed = JSON.stringify(values, null, 2).split("\n").join("\n  ");
  const attributes = [["data-composition-id", `"${compositionId}"`], ["data-composition-src", `"${compositionSrc}"`], ["data-variable-values", `'${printed}'`]];
  const snippetLines = [[[SHIKI.punct, "<"], [SHIKI.tag, "div"]]];
  for (const [name, literal] of attributes) {
    const [head, ...rest] = literal.split("\n");
    snippetLines.push([[SHIKI.attr, `  ${name}`], [SHIKI.equals, "="], [SHIKI.value, head]]);
    for (const line of rest) snippetLines.push([[SHIKI.value, line]]);
  }
  snippetLines.push([[SHIKI.punct, "></"], [SHIKI.tag, "div"], [SHIKI.punct, ">"]]);
  const dirty = variables.some(v => values[v.id] !== defaults[v.id]);
  const installCommand = (() => {
    const base = `npx hyperframes add ${compositionId}`;
    if (!dirty) return base;
    const changed = {};
    for (const v of variables) {
      if (JSON.stringify(values[v.id]) !== JSON.stringify(defaults[v.id])) changed[v.id] = values[v.id];
    }
    return `${base} --vars '${JSON.stringify(changed)}'`;
  })();
  const TABS = [["preview", "Preview"], ...children ? [["code", "Code"]] : [], ["snippet", "Snippet"]];
  return <div className="hf-ve not-prose my-4">
      <style dangerouslySetInnerHTML={{
    __html: CSS
  }} />

      <div className="mb-3 flex items-center gap-3">
        <div className="hf-ve-tabs">
          {TABS.map(([id, label]) => <button key={id} type="button" data-on={tab === id} aria-pressed={tab === id} onClick={() => setTab(id)} className="hf-ve-tab hf-ve-tint">
              {label}
            </button>)}
        </div>
      </div>

      {}
      <div className="hf-ve-frame">
        <div className="hf-ve-cell" data-on={tab === "preview"}>
          <iframe ref={frame} srcDoc={bootstrap} className="hf-ve-preview block aspect-video w-full" title={`${compositionId} preview`} />
        </div>
        {children && <div className="hf-ve-cell" data-on={tab === "code"}>
            {children}
          </div>}
        <div className="hf-ve-cell hf-ve-snippet" data-on={tab === "snippet"}>
          {}
          <CodeBlock filename="Terminal">
            <pre className="shiki shiki-themes github-light-default dark-plus" style={{
    backgroundColor: "rgb(255, 255, 255)",
    "--shiki-dark-bg": "#0B0C0E",
    color: "rgb(31, 35, 40)",
    "--shiki-dark": "#D4D4D4"
  }}>
              <code>
                <span className="line">
                  <span style={SHIKI.value}>{installCommand}</span>
                  {"\n"}
                </span>
              </code>
            </pre>
          </CodeBlock>
          {}
          <CodeBlock filename="index.html">
            <pre className="shiki shiki-themes github-light-default dark-plus" style={{
    backgroundColor: "rgb(255, 255, 255)",
    "--shiki-dark-bg": "#0B0C0E",
    color: "rgb(31, 35, 40)",
    "--shiki-dark": "#D4D4D4"
  }}>
              <code>
                {snippetLines.map((tokens, line) => <span key={line} className="line">
                    {tokens.map(([style, text], token) => <span key={token} style={style}>
                        {text}
                      </span>)}
                    {"\n"}
                  </span>)}
              </code>
            </pre>
          </CodeBlock>
        </div>
      </div>

      <div className="hf-ve-panel">
        <div className="hf-ve-head">
          <span className="hf-ve-title">Customize</span>
          <button type="button" onClick={() => {
    setValues(defaults);
    setNotes({});
  }} disabled={!dirty} className="hf-ve-btn hf-ve-tint">
            Reset
          </button>
        </div>
        <div className="hf-ve-grid">
          {variables.map(v => <div key={v.id}>
              <div className="hf-ve-row">
                <label className="hf-ve-label">{v.label ?? v.id}</label>
                <span className="hf-ve-value">{readout(v, values[v.id])}</span>
              </div>
              {control(v, values[v.id], next => setValues(prev => ({
    ...prev,
    [v.id]: next
  })), notes[v.id], note => setNotes(prev => ({
    ...prev,
    [v.id]: note
  })), setTyping)}
              {v.description && <p className="hf-ve-desc">{v.description}</p>}
            </div>)}
        </div>
      </div>
    </div>;
};

export const InstallCommand = ({command, item}) => {
  const [copied, setCopied] = React.useState(false);
  const [tuned, setTuned] = React.useState("");
  React.useEffect(() => {
    if (!item) return;
    const read = () => {
      try {
        const raw = new URLSearchParams(window.location.search).get(`vars-${item}`);
        if (!raw) return setTuned("");
        const parsed = JSON.parse(raw);
        if (!parsed || typeof parsed !== "object" || Array.isArray(parsed)) return setTuned("");
        if (Object.keys(parsed).length === 0) return setTuned("");
        setTuned(` --vars '${JSON.stringify(parsed)}'`);
      } catch {
        setTuned("");
      }
    };
    read();
    window.addEventListener("hf-vars-changed", read);
    window.addEventListener("popstate", read);
    return () => {
      window.removeEventListener("hf-vars-changed", read);
      window.removeEventListener("popstate", read);
    };
  }, [item]);
  const fullCommand = `${command}${tuned}`;
  const copy = async () => {
    try {
      if (navigator.clipboard && window.isSecureContext) {
        await navigator.clipboard.writeText(fullCommand);
      } else {
        const previous = document.activeElement;
        const scratch = document.createElement("textarea");
        scratch.value = fullCommand;
        scratch.setAttribute("readonly", "");
        scratch.style.position = "fixed";
        scratch.style.opacity = "0";
        document.body.appendChild(scratch);
        scratch.select();
        document.execCommand("copy");
        document.body.removeChild(scratch);
        previous?.focus?.();
      }
      setCopied(true);
      setTimeout(() => setCopied(false), 2000);
    } catch {}
  };
  return <div className="hf-install-command not-prose my-4 flex items-stretch overflow-hidden rounded-xl border border-zinc-200 bg-zinc-50 dark:border-zinc-800 dark:bg-zinc-900">
      <code className="flex-1 overflow-x-auto whitespace-nowrap border-r border-zinc-200 px-4 py-3 font-mono text-sm text-zinc-800 dark:border-zinc-800 dark:text-zinc-100">
        {fullCommand}
      </code>
      <button type="button" onClick={copy} data-copied={copied ? "true" : "false"} aria-label={`Copy ${command} to the clipboard`} className="hf-install-copy">
        <svg className="hf-install-copy-clipboard" xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 18 18" fill="none" stroke="currentColor" strokeWidth="1.5" strokeLinecap="round" strokeLinejoin="round" aria-hidden="true">
          <path d="M14.25 5.25H7.25C6.14543 5.25 5.25 6.14543 5.25 7.25V14.25C5.25 15.3546 6.14543 16.25 7.25 16.25H14.25C15.3546 16.25 16.25 15.3546 16.25 14.25V7.25C16.25 6.14543 15.3546 5.25 14.25 5.25Z" />
          <path d="M2.80103 11.998L1.77203 5.07397C1.61003 3.98097 2.36403 2.96397 3.45603 2.80197L10.38 1.77297C11.313 1.63397 12.19 2.16297 12.528 3.00097" />
        </svg>
        <svg className="hf-install-copy-check" xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 18 18" fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round" aria-hidden="true">
          <path d="M2.75 9.5L6.5 13.25L15.25 4.5" />
        </svg>
      </button>
      <span className="hf-install-copy-status" role="status" aria-live="polite">
        {copied ? "Copied" : ""}
      </span>
    </div>;
};

<VariablesExplorer previewSrc="/public/catalog/components/device-frame-stage.json" compositionId="device-frame-stage" compositionSrc="compositions/components/device-frame-stage.html" variables={[{"id":"device","type":"enum","role":"layout","label":"Device kind","default":"phone","options":[{"value":"phone","label":"Phone"},{"value":"tablet","label":"Tablet"}]},{"id":"cutout","type":"enum","role":"layout","label":"Camera cutout","default":"none","options":[{"value":"none","label":"None"},{"value":"island","label":"Island"},{"value":"notch","label":"Notch"}]},{"id":"body","type":"enum","role":"style","label":"Body material","default":"graphite","options":[{"value":"graphite","label":"Graphite"},{"value":"silver","label":"Silver"}]}]}>
  ```html device-frame-stage.html theme={null}
  <!doctype html>
  <html
    lang="en"
    data-composition-id="device-frame-stage"
    data-composition-duration="5"
    data-composition-variables='[
      { "id": "device", "type": "enum", "role": "layout", "label": "Device kind", "default": "phone", "options": [{ "value": "phone", "label": "Phone" }, { "value": "tablet", "label": "Tablet" }] },
      { "id": "cutout", "type": "enum", "role": "layout", "label": "Camera cutout", "default": "none", "options": [{ "value": "none", "label": "None" }, { "value": "island", "label": "Island" }, { "value": "notch", "label": "Notch" }] },
      { "id": "body", "type": "enum", "role": "style", "label": "Body material", "default": "graphite", "options": [{ "value": "graphite", "label": "Graphite" }, { "value": "silver", "label": "Silver" }] }
    ]'
  >
    <!--
      Device Frame Stage, a HyperFrames video primitive.

      Concept: a phone or tablet mockup treated as a physical scene prop, not a
      screenshot border. It stages arbitrary reconstructed UI in a screen slot,
      rises onto the stage as one rigid prop, settles, idles, and holds. The
      frame serves the screen (device-frame-spec's governing law): no spinning
      hardware reveal, glare sweep, or camera-lens tour, ever.

      This file is a mountable HyperFrames sub-composition (see
      skills/hyperframes-core/references/sub-compositions.md): a host
      composition embeds it via a clip carrying data-composition-src, a
      matching data-composition-id, and its own data-start / data-duration /
      data-track-index / data-width / data-height. Everything the render needs
      lives inside <template> below; the #root div's own data-width /
      data-height are declarative reference metadata only (the linter's
      root-dimensions contract) -- the CSS never reads them, and the device
      sizes relative to whatever host box it actually lands in (cqh/cqw), so
      it never needs to be opened or rendered standalone. See demo.html for
      the reference mount.

      Compiled from: fixture + mobile mechanics inventory #1 + device-frame-spec.md
      (~/dev/hyperframes-corpus-data/mobile/device-frame-spec.md), the
      authoritative geometry / material / entry-law source for this primitive.

      Use when: a scene needs to stage mobile or tablet UI as a physical
      product (hero product demo, gesture-led interaction, screen swap) rather
      than a bare floating screenshot.

      Variables (data-composition-variables above):
        device  enum phone|tablet          default "phone"     canonical outer ratio + logical viewport
        cutout  enum none|island|notch     default "none"      camera cutout; must match the installed screen content's safe area
        body    enum graphite|silver       default "graphite"  device material tone

      Envelope (IN / HOLD / OUT, elasticity lives in HOLD only, never gsap.timeScale):
        IN   1.08s fixed  rise-and-settle: 0.18s pre-roll, 0.72s power3.out rise past rest, 0.18s power2.inOut settle
        HOLD elastic      idle float loop (period 3.2s, +/-0.6cqh), stretches or compresses to fill whatever duration remains
        OUT  0.56s fixed  sink, power2.in

      Sync points (fixed offsets into IN/OUT, never inside the elastic HOLD):
        device-settled   t = IN (end of the settle segment) — screen content may start animating here

      Sound cues: one SFX hook, "device-settle-soft", fired as an `hf:sfx`
      CustomEvent at the device-settled sync point (t = IN). The primitive
      never plays audio itself; the host scene mixes the cue.
    -->
    <head>
      <meta charset="UTF-8" />
      <meta name="viewport" content="width=1920, height=1080" />
      <title>Device Frame Stage</title>
      <!-- head is metadata for the source file only; the runtime only clones
           <template> contents on mount (see sub-compositions.md), so the gsap
           loader here exists purely for opening this file directly during
           authoring -- a host composition already provides window.gsap. -->
      <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
    </head>
    <body>
      <template>
        <style>
          *,
          *::before,
          *::after {
            box-sizing: border-box;
          }

          /* INVARIANT: root is styled by #root, never a class -- the compiler
             scopes CSS to [data-composition-id="device-frame-stage"] as a
             descendant selector, so a rule keyed on the root's own class would
             never match the root itself (see sub-compositions.md, Pitfall 3).
             This primitive is elastic and fills whatever box a host clip
             gives it, from a 960x540 slot up to a full 1920x1080 frame.

             The width/height !important below is load-bearing, not decoration:
             when this root gets inlined into a host, the compiler's
             flatten step (prepareFlattenedInnerRoot) reads this element's own
             data-width/data-height (required by the root_missing_dimensions
             lint rule) and force-writes them back as an inline
             style="width:1920px;height:1080px". Inline style beats a plain
             stylesheet rule, so without !important the root would render at a
             fixed 1920x1080 instead of filling the host box -- exactly the
             2x-oversized-and-bleeding bug this primitive was fixed for. */
          #root {
            position: absolute;
            inset: 0;
            width: 100% !important;
            height: 100% !important;
            container-type: size;
            isolation: isolate;
          }

          .device-stage {
            --stage-perspective: 1600px;
            position: absolute;
            inset: 0;
            perspective: var(--stage-perspective);
            perspective-origin: 50% 50%;
          }

          .device-frame {
            /* INVARIANT: geometry below is physical-material law from
               device-frame-spec.md (corner/bezel/aspect percentages, gradient,
               shadow), not brand paint. It may carry literal fallbacks per the
               primitive's material exception; do not swap in --radius/--space-*. */
            --device-color: #1b1d22;
            --device-color-hi: #343740;
            --device-color-dark: #111318;
            --device-radius: 46px;
            --device-bezel: 9px;
            --screen-radius: calc(var(--device-radius) - var(--device-bezel));
            --device-aspect: 9 / 19.5;
            --device-y: 18cqh;
            --device-scale: 0.94;

            position: absolute;
            left: 50%;
            top: 50%;
            height: 90cqh;
            aspect-ratio: var(--device-aspect);
            border-radius: var(--device-radius);
            padding: var(--device-bezel);
            background: linear-gradient(
              145deg,
              var(--device-color-hi),
              var(--device-color) 42%,
              var(--device-color-dark)
            );
            border: 1px solid rgba(255, 255, 255, 0.22);
            box-shadow:
              0 52px 110px rgba(7, 10, 20, 0.3),
              0 18px 38px rgba(7, 10, 20, 0.22),
              0 3px 9px rgba(7, 10, 20, 0.16),
              inset 0 1px 0 rgba(255, 255, 255, 0.24),
              inset 0 0 0 1px rgba(0, 0, 0, 0.48);
            transform: translate(-50%, calc(-50% + var(--device-y))) scale(var(--device-scale));
            transform-style: preserve-3d;
            transform-origin: 50% 88%;
            will-change: transform;
          }

          /* EDIT ZONE: kind/cutout/body are driven by data-composition-variables
             (see JS below); an installing agent may also override
             --device-color / --device-color-hi / --device-color-dark inline for
             a bespoke finish without touching the geometry laws. */
          .device-frame[data-kind="tablet"] {
            --device-radius: 48px;
            --device-bezel: 16px;
            --screen-radius: 34px;
            --device-aspect: 3 / 4;
            height: 82cqh;
          }

          .device-frame[data-body="silver"] {
            --device-color: #c9cdd3;
            --device-color-hi: #eef1f4;
            --device-color-dark: #9a9ea6;
          }

          .device-screen {
            position: relative;
            width: 100%;
            height: 100%;
            overflow: hidden;
            border-radius: var(--screen-radius);
            background: var(--surface, #f5f6f8);
            box-shadow: inset 0 0 0 1px rgba(0, 0, 0, 0.42);
            isolation: isolate;
            container-type: size;
          }

          .screen-viewport {
            /* Logical-pixel authoring space (390x844 phone / 768x1024 tablet),
               uniformly scaled to the actual screen box by JS-measured
               --screen-scale (device-frame-spec, "Screen content contract"). The
               scale is scene setup, not animation. */
            position: absolute;
            left: 0;
            top: 0;
            width: calc(var(--logical-width, 390) * 1px);
            height: calc(var(--logical-height, 844) * 1px);
            transform-origin: 0 0;
            transform: scale(var(--screen-scale, 1));
          }

          .screen-safe-area {
            height: 100%;
            box-sizing: border-box;
            padding-top: calc(var(--logical-height, 844) * 1px * 0.03);
          }

          .device-frame[data-cutout="island"] .screen-safe-area {
            padding-top: calc(var(--logical-height, 844) * 1px * 0.075);
          }

          .device-frame[data-cutout="notch"] .screen-safe-area {
            padding-top: calc(var(--logical-height, 844) * 1px * 0.06);
          }

          .device-screen-slot {
            position: relative;
            width: 100%;
            height: 100%;
          }

          /* Visible only while the slot is empty (comments do not count toward
             :empty); vanishes the moment an installing agent drops real content
             in, no cleanup required. */
          .device-screen-slot:empty {
            display: flex;
            align-items: center;
            justify-content: center;
            border: 1px dashed var(--border, rgba(15, 23, 42, 0.16));
            border-radius: calc(var(--screen-radius) * 0.4);
          }

          .device-screen-slot:empty::before {
            content: "screen slot: replace with reconstructed UI";
            padding: var(--space-2, 16px);
            color: var(--muted, #94a3b8);
            font-family: var(--font-body, Inter, system-ui, sans-serif);
            font-size: 15px;
            text-align: center;
          }

          .device-cutout {
            position: absolute;
            left: 50%;
            top: 0;
            z-index: 50;
            width: 0;
            height: 0;
            background: #050607;
            pointer-events: none;
            transform: translateX(-50%);
          }

          .device-frame[data-cutout="island"] .device-cutout {
            top: 1.4%;
            width: 28%;
            height: 3.2%;
            border-radius: 999px;
          }

          .device-frame[data-cutout="notch"] .device-cutout {
            top: 0;
            width: 52%;
            height: 3.8%;
            border-radius: 0 0 18px 18px;
          }
        </style>

        <!-- data-width / data-height here satisfy the linter's root-dimensions
             contract (root_missing_dimensions) and match every other
             sub-composition's #root -- see sub-compositions.md's own
             file-shape example. The compiler's flatten step also reads these
             two attributes and force-writes them back as an inline
             width/height style on mount, so #root's width/height !important
             above is required to keep the rendered box elastic (fills the
             host clip's actual box, from a 960x540 slot up to a full
             1920x1080 frame) instead of a fixed 1920x1080. -->
        <div
          id="root"
          data-composition-id="device-frame-stage"
          data-width="1920"
          data-height="1080"
          data-duration="5"
        >
          <div class="device-stage">
            <div class="device-frame" data-kind="phone" data-cutout="none" data-body="graphite">
              <div class="device-screen">
                <div class="screen-viewport">
                  <div class="screen-safe-area">
                    <div class="device-screen-slot" data-screen-slot>
                      <!-- EDIT ZONE: replace with reconstructed product UI, or
                           nest a <div data-composition-src="..." data-duration="...">
                           sub-composition host. Author content at the device's
                           logical viewport (390x844 phone, 768x1024 tablet);
                           this slot is pre-scaled for you, so keep coordinates
                           in logical screen pixels, never canvas pixels. -->
                    </div>
                  </div>
                </div>
              </div>
              <div class="device-cutout" aria-hidden="true"></div>
            </div>
          </div>
        </div>

        <script>
          (function () {
            "use strict";

            var html = document.documentElement;
            var root = document.getElementById("root");
            var frame = root.querySelector(".device-frame");
            var screen = root.querySelector(".device-screen");
            var viewport = root.querySelector(".screen-viewport");

            var declared = {};
            try {
              JSON.parse(html.getAttribute("data-composition-variables") || "[]").forEach(
                function (variable) {
                  declared[variable.id] = variable.default;
                },
              );
            } catch (error) {}
            var vars = Object.assign({}, declared, window.__hfVariables || {});

            var device = vars.device === "tablet" ? "tablet" : "phone";
            var cutout = vars.cutout === "island" || vars.cutout === "notch" ? vars.cutout : "none";
            var body = vars.body === "silver" ? "silver" : "graphite";

            frame.setAttribute("data-kind", device);
            frame.setAttribute("data-cutout", cutout);
            frame.setAttribute("data-body", body);

            var LOGICAL = { phone: [390, 844], tablet: [768, 1024] };
            var logicalWidth = LOGICAL[device][0];
            var logicalHeight = LOGICAL[device][1];
            viewport.style.setProperty("--logical-width", String(logicalWidth));
            viewport.style.setProperty("--logical-height", String(logicalHeight));

            function updateScreenScale() {
              var rect = screen.getBoundingClientRect();
              if (rect.width > 0)
                viewport.style.setProperty("--screen-scale", String(rect.width / logicalWidth));
            }
            updateScreenScale();
            if (typeof ResizeObserver !== "undefined") {
              new ResizeObserver(updateScreenScale).observe(screen);
            }

            // NOTE: the timeline registration key below is a literal string,
            // not read from root.getAttribute("data-composition-id") -- when
            // this file is mounted via data-composition-src, the compiler
            // strips data-composition-id from the inlined root (the HOST
            // clip keeps its own copy instead), so a live read here would
            // return null and the host would never find this timeline (see
            // sub-compositions.md, Pitfall 2). registry/test-scenes/slots/empty.html
            // models the same literal-key pattern.
            var compositionId = "device-frame-stage";
            var duration = Math.max(
              0.001,
              parseFloat(
                root.dataset.duration || html.getAttribute("data-composition-duration") || "5",
              ),
            );

            // INVARIANT: IN/OUT durations are fixed by device-frame-spec's entry
            // and exit law; only HOLD stretches or compresses to fit whatever
            // duration the host gives this instance. Never gsap.timeScale().
            var IN_DELAY = 0.18;
            var IN_RISE = 0.72;
            var IN_SETTLE = 0.18;
            var IN_BASE = IN_DELAY + IN_RISE + IN_SETTLE; // 1.08s
            var OUT_BASE = 0.56;
            var totalBase = IN_BASE + OUT_BASE;
            var IN = IN_BASE;
            var OUT = OUT_BASE;
            if (duration < totalBase) {
              var shrink = duration / totalBase;
              IN = IN_BASE * shrink;
              OUT = OUT_BASE * shrink;
            }
            var HOLD = Math.max(0, duration - (IN + OUT));
            var OUT_AT = IN + HOLD;
            // SYNC POINT: device-settled fires at t = IN (fixed offset into IN,
            // never inside the elastic HOLD).

            function easeOutCubic(x) {
              return 1 - Math.pow(1 - x, 3);
            }
            function easeInOutQuad(x) {
              return x < 0.5 ? 2 * x * x : 1 - Math.pow(-2 * x + 2, 2) / 2;
            }
            function easeInQuad(x) {
              return x * x;
            }

            function setPose(yCqh, scaleValue) {
              frame.style.setProperty("--device-y", yCqh.toFixed(3) + "cqh");
              frame.style.setProperty("--device-scale", scaleValue.toFixed(4));
            }

            function renderIn(t) {
              var delayEnd = IN_DELAY * (IN / IN_BASE);
              var riseEnd = delayEnd + IN_RISE * (IN / IN_BASE);
              if (t <= delayEnd) {
                setPose(18, 0.94);
                return;
              }
              if (t <= riseEnd) {
                var p = easeOutCubic(
                  Math.min(1, (t - delayEnd) / Math.max(0.0001, riseEnd - delayEnd)),
                );
                setPose(18 + (-1.2 - 18) * p, 0.94 + (1.01 - 0.94) * p);
                return;
              }
              var p2 = easeInOutQuad(Math.min(1, (t - riseEnd) / Math.max(0.0001, IN - riseEnd)));
              setPose(-1.2 + (0 - -1.2) * p2, 1.01 + (1 - 1.01) * p2);
            }

            // RETIME RANGE: the idle float is the only elastic segment. It
            // repeats for as long as HOLD lasts, so stretching the host duration
            // never re-times the fixed IN or OUT phases above.
            function renderHold(holdT) {
              var period = 3.2;
              var amp = 0.6;
              var phase = ((holdT % period) / period) * Math.PI * 2;
              setPose(Math.sin(phase) * amp, 1);
            }

            function renderOut(p) {
              var e = easeInQuad(Math.min(1, p));
              setPose(0 + 18 * e, 1 + (0.96 - 1) * e);
            }

            function render(t) {
              if (t <= IN) renderIn(t);
              else if (t < OUT_AT) renderHold(t - IN);
              else renderOut((t - OUT_AT) / Math.max(0.0001, OUT));
            }

            function fireSfx(id, atTime) {
              root.dispatchEvent(
                new CustomEvent("hf:sfx", { detail: { id: id, t: atTime }, bubbles: true }),
              );
            }

            var proxy = { t: 0 };
            var tl = gsap.timeline({ paused: true });
            tl.to(proxy, {
              t: duration,
              duration: duration,
              ease: "none",
              onUpdate: function () {
                render(proxy.t);
              },
            });
            tl.call(
              function () {
                fireSfx("device-settle-soft", IN);
              },
              [],
              IN,
            );
            tl.to({}, { duration: Math.max(0, duration - tl.duration()) });
            render(0);
            tl.seek(0);
            window.__timelines = window.__timelines || {};
            window.__timelines[compositionId] = tl;
          })();
        </script>
      </template>
    </body>
  </html>
  ```
</VariablesExplorer>

## Install

<InstallCommand command="npx hyperframes add device-frame-stage" item="device-frame-stage" />

That writes one file: `compositions/components/device-frame-stage.html`.

## Paste it into your composition

Open `compositions/components/device-frame-stage.html` and copy what is inside into your own composition.

A component has no size or duration of its own. It takes both from the composition
you paste it into.

## Variables

Every one of these has a default, so the piece works untouched. Set the ones you
want to change on the element:

| Variable | Default    | Accepts                   | What it does |
| -------- | ---------- | ------------------------- | ------------ |
| `device` | `phone`    | `phone`, `tablet`         |              |
| `cutout` | `none`     | `none`, `island`, `notch` |              |
| `body`   | `graphite` | `graphite`, `silver`      |              |

Set them with `data-variable-values` on the element that mounts it. These are the
defaults, so this behaves exactly like the preview above until you change one:

```html wrap theme={null}
<div
  data-composition-id="device-frame-stage"
  data-composition-src="compositions/components/device-frame-stage.html"
  data-variable-values='{"device":"phone","cutout":"none","body":"graphite"}'
></div>
```

## Source

<Accordion title={`device-frame-stage.html`}>
  ```html theme={null}
  <!doctype html>
  <html
    lang="en"
    data-composition-id="device-frame-stage"
    data-composition-duration="5"
    data-composition-variables='[
      { "id": "device", "type": "enum", "role": "layout", "label": "Device kind", "default": "phone", "options": [{ "value": "phone", "label": "Phone" }, { "value": "tablet", "label": "Tablet" }] },
      { "id": "cutout", "type": "enum", "role": "layout", "label": "Camera cutout", "default": "none", "options": [{ "value": "none", "label": "None" }, { "value": "island", "label": "Island" }, { "value": "notch", "label": "Notch" }] },
      { "id": "body", "type": "enum", "role": "style", "label": "Body material", "default": "graphite", "options": [{ "value": "graphite", "label": "Graphite" }, { "value": "silver", "label": "Silver" }] }
    ]'
  >
    <!--
      Device Frame Stage, a HyperFrames video primitive.

      Concept: a phone or tablet mockup treated as a physical scene prop, not a
      screenshot border. It stages arbitrary reconstructed UI in a screen slot,
      rises onto the stage as one rigid prop, settles, idles, and holds. The
      frame serves the screen (device-frame-spec's governing law): no spinning
      hardware reveal, glare sweep, or camera-lens tour, ever.

      This file is a mountable HyperFrames sub-composition (see
      skills/hyperframes-core/references/sub-compositions.md): a host
      composition embeds it via a clip carrying data-composition-src, a
      matching data-composition-id, and its own data-start / data-duration /
      data-track-index / data-width / data-height. Everything the render needs
      lives inside <template> below; the #root div's own data-width /
      data-height are declarative reference metadata only (the linter's
      root-dimensions contract) -- the CSS never reads them, and the device
      sizes relative to whatever host box it actually lands in (cqh/cqw), so
      it never needs to be opened or rendered standalone. See demo.html for
      the reference mount.

      Compiled from: fixture + mobile mechanics inventory #1 + device-frame-spec.md
      (~/dev/hyperframes-corpus-data/mobile/device-frame-spec.md), the
      authoritative geometry / material / entry-law source for this primitive.

      Use when: a scene needs to stage mobile or tablet UI as a physical
      product (hero product demo, gesture-led interaction, screen swap) rather
      than a bare floating screenshot.

      Variables (data-composition-variables above):
        device  enum phone|tablet          default "phone"     canonical outer ratio + logical viewport
        cutout  enum none|island|notch     default "none"      camera cutout; must match the installed screen content's safe area
        body    enum graphite|silver       default "graphite"  device material tone

      Envelope (IN / HOLD / OUT, elasticity lives in HOLD only, never gsap.timeScale):
        IN   1.08s fixed  rise-and-settle: 0.18s pre-roll, 0.72s power3.out rise past rest, 0.18s power2.inOut settle
        HOLD elastic      idle float loop (period 3.2s, +/-0.6cqh), stretches or compresses to fill whatever duration remains
        OUT  0.56s fixed  sink, power2.in

      Sync points (fixed offsets into IN/OUT, never inside the elastic HOLD):
        device-settled   t = IN (end of the settle segment) — screen content may start animating here

      Sound cues: one SFX hook, "device-settle-soft", fired as an `hf:sfx`
      CustomEvent at the device-settled sync point (t = IN). The primitive
      never plays audio itself; the host scene mixes the cue.
    -->
    <head>
      <meta charset="UTF-8" />
      <meta name="viewport" content="width=1920, height=1080" />
      <title>Device Frame Stage</title>
      <!-- head is metadata for the source file only; the runtime only clones
           <template> contents on mount (see sub-compositions.md), so the gsap
           loader here exists purely for opening this file directly during
           authoring -- a host composition already provides window.gsap. -->
      <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
    </head>
    <body>
      <template>
        <style>
          *,
          *::before,
          *::after {
            box-sizing: border-box;
          }

          /* INVARIANT: root is styled by #root, never a class -- the compiler
             scopes CSS to [data-composition-id="device-frame-stage"] as a
             descendant selector, so a rule keyed on the root's own class would
             never match the root itself (see sub-compositions.md, Pitfall 3).
             This primitive is elastic and fills whatever box a host clip
             gives it, from a 960x540 slot up to a full 1920x1080 frame.

             The width/height !important below is load-bearing, not decoration:
             when this root gets inlined into a host, the compiler's
             flatten step (prepareFlattenedInnerRoot) reads this element's own
             data-width/data-height (required by the root_missing_dimensions
             lint rule) and force-writes them back as an inline
             style="width:1920px;height:1080px". Inline style beats a plain
             stylesheet rule, so without !important the root would render at a
             fixed 1920x1080 instead of filling the host box -- exactly the
             2x-oversized-and-bleeding bug this primitive was fixed for. */
          #root {
            position: absolute;
            inset: 0;
            width: 100% !important;
            height: 100% !important;
            container-type: size;
            isolation: isolate;
          }

          .device-stage {
            --stage-perspective: 1600px;
            position: absolute;
            inset: 0;
            perspective: var(--stage-perspective);
            perspective-origin: 50% 50%;
          }

          .device-frame {
            /* INVARIANT: geometry below is physical-material law from
               device-frame-spec.md (corner/bezel/aspect percentages, gradient,
               shadow), not brand paint. It may carry literal fallbacks per the
               primitive's material exception; do not swap in --radius/--space-*. */
            --device-color: #1b1d22;
            --device-color-hi: #343740;
            --device-color-dark: #111318;
            --device-radius: 46px;
            --device-bezel: 9px;
            --screen-radius: calc(var(--device-radius) - var(--device-bezel));
            --device-aspect: 9 / 19.5;
            --device-y: 18cqh;
            --device-scale: 0.94;

            position: absolute;
            left: 50%;
            top: 50%;
            height: 90cqh;
            aspect-ratio: var(--device-aspect);
            border-radius: var(--device-radius);
            padding: var(--device-bezel);
            background: linear-gradient(
              145deg,
              var(--device-color-hi),
              var(--device-color) 42%,
              var(--device-color-dark)
            );
            border: 1px solid rgba(255, 255, 255, 0.22);
            box-shadow:
              0 52px 110px rgba(7, 10, 20, 0.3),
              0 18px 38px rgba(7, 10, 20, 0.22),
              0 3px 9px rgba(7, 10, 20, 0.16),
              inset 0 1px 0 rgba(255, 255, 255, 0.24),
              inset 0 0 0 1px rgba(0, 0, 0, 0.48);
            transform: translate(-50%, calc(-50% + var(--device-y))) scale(var(--device-scale));
            transform-style: preserve-3d;
            transform-origin: 50% 88%;
            will-change: transform;
          }

          /* EDIT ZONE: kind/cutout/body are driven by data-composition-variables
             (see JS below); an installing agent may also override
             --device-color / --device-color-hi / --device-color-dark inline for
             a bespoke finish without touching the geometry laws. */
          .device-frame[data-kind="tablet"] {
            --device-radius: 48px;
            --device-bezel: 16px;
            --screen-radius: 34px;
            --device-aspect: 3 / 4;
            height: 82cqh;
          }

          .device-frame[data-body="silver"] {
            --device-color: #c9cdd3;
            --device-color-hi: #eef1f4;
            --device-color-dark: #9a9ea6;
          }

          .device-screen {
            position: relative;
            width: 100%;
            height: 100%;
            overflow: hidden;
            border-radius: var(--screen-radius);
            background: var(--surface, #f5f6f8);
            box-shadow: inset 0 0 0 1px rgba(0, 0, 0, 0.42);
            isolation: isolate;
            container-type: size;
          }

          .screen-viewport {
            /* Logical-pixel authoring space (390x844 phone / 768x1024 tablet),
               uniformly scaled to the actual screen box by JS-measured
               --screen-scale (device-frame-spec, "Screen content contract"). The
               scale is scene setup, not animation. */
            position: absolute;
            left: 0;
            top: 0;
            width: calc(var(--logical-width, 390) * 1px);
            height: calc(var(--logical-height, 844) * 1px);
            transform-origin: 0 0;
            transform: scale(var(--screen-scale, 1));
          }

          .screen-safe-area {
            height: 100%;
            box-sizing: border-box;
            padding-top: calc(var(--logical-height, 844) * 1px * 0.03);
          }

          .device-frame[data-cutout="island"] .screen-safe-area {
            padding-top: calc(var(--logical-height, 844) * 1px * 0.075);
          }

          .device-frame[data-cutout="notch"] .screen-safe-area {
            padding-top: calc(var(--logical-height, 844) * 1px * 0.06);
          }

          .device-screen-slot {
            position: relative;
            width: 100%;
            height: 100%;
          }

          /* Visible only while the slot is empty (comments do not count toward
             :empty); vanishes the moment an installing agent drops real content
             in, no cleanup required. */
          .device-screen-slot:empty {
            display: flex;
            align-items: center;
            justify-content: center;
            border: 1px dashed var(--border, rgba(15, 23, 42, 0.16));
            border-radius: calc(var(--screen-radius) * 0.4);
          }

          .device-screen-slot:empty::before {
            content: "screen slot: replace with reconstructed UI";
            padding: var(--space-2, 16px);
            color: var(--muted, #94a3b8);
            font-family: var(--font-body, Inter, system-ui, sans-serif);
            font-size: 15px;
            text-align: center;
          }

          .device-cutout {
            position: absolute;
            left: 50%;
            top: 0;
            z-index: 50;
            width: 0;
            height: 0;
            background: #050607;
            pointer-events: none;
            transform: translateX(-50%);
          }

          .device-frame[data-cutout="island"] .device-cutout {
            top: 1.4%;
            width: 28%;
            height: 3.2%;
            border-radius: 999px;
          }

          .device-frame[data-cutout="notch"] .device-cutout {
            top: 0;
            width: 52%;
            height: 3.8%;
            border-radius: 0 0 18px 18px;
          }
        </style>

        <!-- data-width / data-height here satisfy the linter's root-dimensions
             contract (root_missing_dimensions) and match every other
             sub-composition's #root -- see sub-compositions.md's own
             file-shape example. The compiler's flatten step also reads these
             two attributes and force-writes them back as an inline
             width/height style on mount, so #root's width/height !important
             above is required to keep the rendered box elastic (fills the
             host clip's actual box, from a 960x540 slot up to a full
             1920x1080 frame) instead of a fixed 1920x1080. -->
        <div
          id="root"
          data-composition-id="device-frame-stage"
          data-width="1920"
          data-height="1080"
          data-duration="5"
        >
          <div class="device-stage">
            <div class="device-frame" data-kind="phone" data-cutout="none" data-body="graphite">
              <div class="device-screen">
                <div class="screen-viewport">
                  <div class="screen-safe-area">
                    <div class="device-screen-slot" data-screen-slot>
                      <!-- EDIT ZONE: replace with reconstructed product UI, or
                           nest a <div data-composition-src="..." data-duration="...">
                           sub-composition host. Author content at the device's
                           logical viewport (390x844 phone, 768x1024 tablet);
                           this slot is pre-scaled for you, so keep coordinates
                           in logical screen pixels, never canvas pixels. -->
                    </div>
                  </div>
                </div>
              </div>
              <div class="device-cutout" aria-hidden="true"></div>
            </div>
          </div>
        </div>

        <script>
          (function () {
            "use strict";

            var html = document.documentElement;
            var root = document.getElementById("root");
            var frame = root.querySelector(".device-frame");
            var screen = root.querySelector(".device-screen");
            var viewport = root.querySelector(".screen-viewport");

            var declared = {};
            try {
              JSON.parse(html.getAttribute("data-composition-variables") || "[]").forEach(
                function (variable) {
                  declared[variable.id] = variable.default;
                },
              );
            } catch (error) {}
            var vars = Object.assign({}, declared, window.__hfVariables || {});

            var device = vars.device === "tablet" ? "tablet" : "phone";
            var cutout = vars.cutout === "island" || vars.cutout === "notch" ? vars.cutout : "none";
            var body = vars.body === "silver" ? "silver" : "graphite";

            frame.setAttribute("data-kind", device);
            frame.setAttribute("data-cutout", cutout);
            frame.setAttribute("data-body", body);

            var LOGICAL = { phone: [390, 844], tablet: [768, 1024] };
            var logicalWidth = LOGICAL[device][0];
            var logicalHeight = LOGICAL[device][1];
            viewport.style.setProperty("--logical-width", String(logicalWidth));
            viewport.style.setProperty("--logical-height", String(logicalHeight));

            function updateScreenScale() {
              var rect = screen.getBoundingClientRect();
              if (rect.width > 0)
                viewport.style.setProperty("--screen-scale", String(rect.width / logicalWidth));
            }
            updateScreenScale();
            if (typeof ResizeObserver !== "undefined") {
              new ResizeObserver(updateScreenScale).observe(screen);
            }

            // NOTE: the timeline registration key below is a literal string,
            // not read from root.getAttribute("data-composition-id") -- when
            // this file is mounted via data-composition-src, the compiler
            // strips data-composition-id from the inlined root (the HOST
            // clip keeps its own copy instead), so a live read here would
            // return null and the host would never find this timeline (see
            // sub-compositions.md, Pitfall 2). registry/test-scenes/slots/empty.html
            // models the same literal-key pattern.
            var compositionId = "device-frame-stage";
            var duration = Math.max(
              0.001,
              parseFloat(
                root.dataset.duration || html.getAttribute("data-composition-duration") || "5",
              ),
            );

            // INVARIANT: IN/OUT durations are fixed by device-frame-spec's entry
            // and exit law; only HOLD stretches or compresses to fit whatever
            // duration the host gives this instance. Never gsap.timeScale().
            var IN_DELAY = 0.18;
            var IN_RISE = 0.72;
            var IN_SETTLE = 0.18;
            var IN_BASE = IN_DELAY + IN_RISE + IN_SETTLE; // 1.08s
            var OUT_BASE = 0.56;
            var totalBase = IN_BASE + OUT_BASE;
            var IN = IN_BASE;
            var OUT = OUT_BASE;
            if (duration < totalBase) {
              var shrink = duration / totalBase;
              IN = IN_BASE * shrink;
              OUT = OUT_BASE * shrink;
            }
            var HOLD = Math.max(0, duration - (IN + OUT));
            var OUT_AT = IN + HOLD;
            // SYNC POINT: device-settled fires at t = IN (fixed offset into IN,
            // never inside the elastic HOLD).

            function easeOutCubic(x) {
              return 1 - Math.pow(1 - x, 3);
            }
            function easeInOutQuad(x) {
              return x < 0.5 ? 2 * x * x : 1 - Math.pow(-2 * x + 2, 2) / 2;
            }
            function easeInQuad(x) {
              return x * x;
            }

            function setPose(yCqh, scaleValue) {
              frame.style.setProperty("--device-y", yCqh.toFixed(3) + "cqh");
              frame.style.setProperty("--device-scale", scaleValue.toFixed(4));
            }

            function renderIn(t) {
              var delayEnd = IN_DELAY * (IN / IN_BASE);
              var riseEnd = delayEnd + IN_RISE * (IN / IN_BASE);
              if (t <= delayEnd) {
                setPose(18, 0.94);
                return;
              }
              if (t <= riseEnd) {
                var p = easeOutCubic(
                  Math.min(1, (t - delayEnd) / Math.max(0.0001, riseEnd - delayEnd)),
                );
                setPose(18 + (-1.2 - 18) * p, 0.94 + (1.01 - 0.94) * p);
                return;
              }
              var p2 = easeInOutQuad(Math.min(1, (t - riseEnd) / Math.max(0.0001, IN - riseEnd)));
              setPose(-1.2 + (0 - -1.2) * p2, 1.01 + (1 - 1.01) * p2);
            }

            // RETIME RANGE: the idle float is the only elastic segment. It
            // repeats for as long as HOLD lasts, so stretching the host duration
            // never re-times the fixed IN or OUT phases above.
            function renderHold(holdT) {
              var period = 3.2;
              var amp = 0.6;
              var phase = ((holdT % period) / period) * Math.PI * 2;
              setPose(Math.sin(phase) * amp, 1);
            }

            function renderOut(p) {
              var e = easeInQuad(Math.min(1, p));
              setPose(0 + 18 * e, 1 + (0.96 - 1) * e);
            }

            function render(t) {
              if (t <= IN) renderIn(t);
              else if (t < OUT_AT) renderHold(t - IN);
              else renderOut((t - OUT_AT) / Math.max(0.0001, OUT));
            }

            function fireSfx(id, atTime) {
              root.dispatchEvent(
                new CustomEvent("hf:sfx", { detail: { id: id, t: atTime }, bubbles: true }),
              );
            }

            var proxy = { t: 0 };
            var tl = gsap.timeline({ paused: true });
            tl.to(proxy, {
              t: duration,
              duration: duration,
              ease: "none",
              onUpdate: function () {
                render(proxy.t);
              },
            });
            tl.call(
              function () {
                fireSfx("device-settle-soft", IN);
              },
              [],
              IN,
            );
            tl.to({}, { duration: Math.max(0, duration - tl.duration()) });
            render(0);
            tl.seek(0);
            window.__timelines = window.__timelines || {};
            window.__timelines[compositionId] = tl;
          })();
        </script>
      </template>
    </body>
  </html>
  ```
</Accordion>

Tagged `prop` `device` `mobile` `tablet` `ui-props` `holdable`.

## Related topics

* [Browse the complete Catalog](/catalog)
* [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
* [Build a richer composition](/go-further)
