> ## Documentation Index
> Fetch the complete documentation index at: https://hyperframes-fix-nested-composition-media-inpoint.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Oversized Cursor

> A deliberately oversized macOS-style pointer that enters off-screen, travels to a target, clicks to ignite a visible response, then exits

export const VariablesExplorer = ({previewSrc, compositionId, compositionSrc, variables, children}) => {
  const SHIKI = {
    punct: {
      color: "rgb(31, 35, 40)",
      "--shiki-dark": "#808080"
    },
    tag: {
      color: "rgb(17, 99, 41)",
      "--shiki-dark": "#569CD6"
    },
    attr: {
      color: "rgb(5, 80, 174)",
      "--shiki-dark": "#9CDCFE"
    },
    equals: {
      color: "rgb(31, 35, 40)",
      "--shiki-dark": "#D4D4D4"
    },
    value: {
      color: "rgb(10, 48, 105)",
      "--shiki-dark": "#CE9178"
    }
  };
  const CSS = `
.hf-ve {
  --ve-fg: #18181b;
  --ve-muted: #71717a;
  --ve-line: #e4e4e7;
  --ve-surface: #ffffff;
  --ve-sunken: #fafafa;
  --ve-hover: #f4f4f5;
  --ve-on-bg: #18181b;
  --ve-on-fg: #ffffff;
  --ve-ring: rgba(24, 24, 27, 0.14);
  --ve-danger: #b42318;
}
:where(html.dark) .hf-ve {
  --ve-fg: #f4f4f5;
  --ve-muted: #a1a1aa;
  --ve-line: #27272a;
  --ve-surface: #18181b;
  --ve-sunken: #131316;
  --ve-hover: #27272a;
  --ve-on-bg: #f4f4f5;
  --ve-on-fg: #18181b;
  --ve-ring: rgba(244, 244, 245, 0.2);
  --ve-danger: #ff9d95;
}

.hf-ve-tabs {
  display: inline-flex;
  gap: 2px;
  padding: 3px;
  border: 1px solid var(--ve-line);
  border-radius: 9999px;
  background: var(--ve-sunken);
}
.hf-ve-tab {
  padding: 4px 12px;
  border-radius: 9999px;
  font-size: 12px;
  font-weight: 500;
  color: var(--ve-muted);
  background: transparent;
}
.hf-ve-tab[data-on="true"] {
  color: var(--ve-fg);
  background: var(--ve-surface);
  box-shadow: 0 1px 2px rgba(0, 0, 0, 0.08);
}
.hf-ve-tab:hover:not([data-on="true"]) { color: var(--ve-fg); }

/* Not a grid. A grid row is as tall as its tallest cell, so a five-line snippet
   sat in the preview's 16:9 box with 300px of dead area under it. The inactive
   pane is taken out of flow instead — and stretches left/right rather than to
   inset 0, so the iframe keeps its own height. An iframe resized on every tab
   switch reflows the composition running inside it. */
.hf-ve-frame { position: relative; }
.hf-ve-cell { min-width: 0; }
.hf-ve-cell[data-on="false"] {
  position: absolute;
  top: 0;
  left: 0;
  right: 0;
  visibility: hidden;
  pointer-events: none;
}
.hf-ve-preview {
  overflow: hidden;
  border: 1px solid var(--ve-line);
  border-radius: 12px;
}
/* CodeBlock carries the page margins (mt-5 mb-8) that separate it from prose,
   which is dead space inside a tab. Element plus two classes out-specifies a
   Tailwind utility without !important. */
.hf-ve-cell > div.code-block { margin: 0; }
/* The snippet wraps; the source does not.
   A value the reader has to read in full should not hide half of itself off the
   right edge, so the snippet pane wraps — what \`\`\`html wrap does for a fence.
   The width reset is the half that matters: the block's own <code> is sized to
   max-content, and content that never meets an edge never wraps.
   Source is left to scroll sideways like every other code block on the site.
   Wrapping it breaks its indentation, and a comment paragraph re-flowed to a
   narrow column reads worse than one the reader can scroll. */
.hf-ve-snippet .shiki,
.hf-ve-snippet .shiki code {
  white-space: pre-wrap;
  overflow-wrap: anywhere;
}
/* A composition source runs to several hundred lines, and an un-capped tab
   pushes the Customize panel off the screen. The cap goes on the scroll box
   rather than the block, so the filename and its copy button stay put; and it
   is a max-height, so a short source still hugs its own content and the dead
   area under it stays gone. */
.hf-ve-cell .code-block pre {
  max-height: 460px;
  overflow: auto;
}
/* Four classes deep because the rule being answered is three
   (\`html:not(.dark) .codeblock-light pre.shiki code\`), and a shorter selector
   silently loses to it. */
.hf-ve .hf-ve-snippet .code-block pre.shiki code {
  width: auto;
  min-width: 0;
}

.hf-ve-panel {
  margin-top: 12px;
  border: 1px solid var(--ve-line);
  border-radius: 12px;
}
.hf-ve-head {
  display: flex;
  align-items: center;
  justify-content: space-between;
  padding: 8px 16px;
  border-bottom: 1px solid var(--ve-line);
}
.hf-ve-title {
  font-size: 11px;
  font-weight: 600;
  letter-spacing: 0.06em;
  text-transform: uppercase;
  color: var(--ve-muted);
}
.hf-ve-grid {
  display: grid;
  gap: 16px 28px;
  padding: 16px;
}
@media (min-width: 640px) {
  .hf-ve-grid { grid-template-columns: 1fr 1fr; }
}
.hf-ve-row {
  display: flex;
  align-items: baseline;
  justify-content: space-between;
  gap: 12px;
  margin-bottom: 6px;
}
.hf-ve-label { font-size: 14px; font-weight: 500; color: var(--ve-fg); }
.hf-ve-value {
  font-family: ui-monospace, SFMono-Regular, Menlo, monospace;
  font-size: 12px;
  font-variant-numeric: tabular-nums;
  color: var(--ve-muted);
}
.hf-ve-desc {
  margin: 6px 0 0;
  font-size: 12px;
  line-height: 1.45;
  color: var(--ve-muted);
}

.hf-ve-btn {
  padding: 4px 10px;
  border: 1px solid transparent;
  border-radius: 8px;
  font-size: 12px;
  font-weight: 500;
  color: var(--ve-muted);
  background: transparent;
}
.hf-ve-btn:hover:not(:disabled) { color: var(--ve-fg); background: var(--ve-hover); }
.hf-ve-btn:disabled { opacity: 0.4; cursor: default; }

.hf-ve-field {
  width: 100%;
  height: 36px;
  padding: 0 12px;
  border: 1px solid var(--ve-line);
  border-radius: 8px;
  font-size: 14px;
  line-height: 1.4;
  color: var(--ve-fg);
  background: var(--ve-surface);
}
.hf-ve-field::placeholder { color: var(--ve-muted); }
.hf-ve-mono { font-family: ui-monospace, SFMono-Regular, Menlo, monospace; font-size: 13px; }

/* Focus, once, for every control here. A ring outside the border rather than a
   border colour alone: the border already carries the resting state, so
   recolouring it is a change a reader can miss. Nothing shifts, because the
   ring is a shadow. :focus-visible, so a pointer click does not light it up. */
.hf-ve-field:focus-visible,
.hf-ve-seg-btn:focus-visible,
.hf-ve-tab:focus-visible,
.hf-ve-btn:focus-visible,
.hf-ve-switch:focus-visible,
.hf-ve-swatch:focus-visible {
  outline: none;
  border-color: var(--ve-on-bg);
  box-shadow: 0 0 0 3px var(--ve-ring);
}
/* A range is a track, and ringing the track rings a pill the width of the
   panel. The thumb is the part that has focus, so the thumb is what says so. */
.hf-ve-range:focus-visible { outline: none; }
.hf-ve-range:focus-visible::-webkit-slider-thumb { box-shadow: 0 0 0 4px var(--ve-ring); }
.hf-ve-range:focus-visible::-moz-range-thumb { box-shadow: 0 0 0 4px var(--ve-ring); }
/* Safari still fires :focus for a click on a button, so the pair is kept. */
.hf-ve-field:focus { outline: none; border-color: var(--ve-on-bg); }

/* The enum branch above sends anything past four options here. No shipped item
   does today (every enum in the registry has two to four), so this is styled to
   the point of not looking foreign and no further — the chevron is one neutral
   grey rather than a per-theme pair, because a data URI cannot read a token. */
.hf-ve-select {
  appearance: none;
  -webkit-appearance: none;
  padding-right: 34px;
  background-image: url("data:image/svg+xml;charset=utf-8,%3Csvg xmlns='http://www.w3.org/2000/svg' width='16' height='16' fill='none' stroke='%2389898f' stroke-width='2' stroke-linecap='round' stroke-linejoin='round'%3E%3Cpath d='m4 6 4 4 4-4'/%3E%3C/svg%3E");
  background-repeat: no-repeat;
  background-position: right 10px center;
  cursor: pointer;
}

.hf-ve-seg {
  display: flex;
  padding: 2px;
  border: 1px solid var(--ve-line);
  border-radius: 8px;
}
.hf-ve-seg-btn {
  flex: 1;
  padding: 4px 8px;
  border-radius: 6px;
  font-size: 12px;
  font-weight: 500;
  color: var(--ve-muted);
  background: transparent;
}
.hf-ve-seg-btn:hover:not([data-on="true"]) { color: var(--ve-fg); background: var(--ve-hover); }
.hf-ve-seg-btn[data-on="true"] { color: var(--ve-on-fg); background: var(--ve-on-bg); }

/* A range, rebuilt. \`accent-color\` alone leaves the platform's hairline track,
   which reads as an unstyled browser part next to everything else here. Each
   engine names its parts differently and shares none of them, so the same
   track and thumb are written twice; a selector either engine cannot parse
   drops the whole rule, which is why they are never grouped. */
.hf-ve-range {
  width: 100%;
  height: 20px;
  appearance: none;
  -webkit-appearance: none;
  border: 0;
  border-radius: 9999px;
  background: transparent;
  cursor: pointer;
}
/* --ve-fill is set per render: painting progress on a native track means a
   two-stop gradient, and only the component knows where the value sits. */
.hf-ve-range::-webkit-slider-runnable-track {
  height: 6px;
  border-radius: 9999px;
  background: linear-gradient(
    to right,
    var(--ve-on-bg) var(--ve-fill, 0%),
    var(--ve-line) var(--ve-fill, 0%)
  );
}
.hf-ve-range::-webkit-slider-thumb {
  -webkit-appearance: none;
  width: 16px;
  height: 16px;
  margin-top: -5px;
  border: 2px solid var(--ve-on-bg);
  border-radius: 9999px;
  background: var(--ve-surface);
  box-shadow: 0 1px 2px rgba(0, 0, 0, 0.14);
}
.hf-ve-range::-moz-range-track { height: 6px; border-radius: 9999px; background: var(--ve-line); }
.hf-ve-range::-moz-range-progress { height: 6px; border-radius: 9999px; background: var(--ve-on-bg); }
.hf-ve-range::-moz-range-thumb {
  width: 16px;
  height: 16px;
  border: 2px solid var(--ve-on-bg);
  border-radius: 9999px;
  background: var(--ve-surface);
  box-shadow: 0 1px 2px rgba(0, 0, 0, 0.14);
}
/* Hover reads on the part being aimed at rather than on the whole strip: a
   track that darkens under the pointer says "click me and the thumb comes
   here", which is what a native range actually does. */
.hf-ve-range:hover::-webkit-slider-thumb { border-color: var(--ve-fg); }
.hf-ve-range:hover::-moz-range-thumb { border-color: var(--ve-fg); }

/* The number control, and the three things it used to leave unsaid.
 *
 * It could not say where the range ends, so a reader dragging \`stroke_width\`
 * had no idea whether 12 was nearly nothing or nearly everything: the ends now
 * carry min and max.
 *
 * It could not say where the author left the knob, which is the one reference
 * point a panel built around deviating from the author's choice needs: a mark
 * on the track is the default, and a double click puts the value back on it.
 *
 * And it printed the value in the label row, a fixed distance from a thumb that
 * moves, so reading a drag meant looking in two places at once. The value rides
 * the thumb instead.
 *
 * Still a real <input type="range">. Every custom slider on the web reimplements
 * keyboard stepping, touch, and the screen-reader contract, and most of them do
 * one of the three badly; none of what is added here needed the element
 * replaced. Nothing moves that a finger is not moving: the value tracks the
 * pointer because it is the pointer's own readout, and the only transition is
 * the colour one every other control here shares. */
.hf-ve-slider {
  display: grid;
  gap: 1px;
}
.hf-ve-ruler {
  position: relative;
  height: 17px;
  font-family: ui-monospace, SFMono-Regular, Menlo, monospace;
  font-size: 11px;
  font-variant-numeric: tabular-nums;
  line-height: 17px;
  color: var(--ve-muted);
}
.hf-ve-bound {
  position: absolute;
  top: 0;
}
.hf-ve-bound[data-end="min"] { left: 0; }
.hf-ve-bound[data-end="max"] { right: 0; }
/* An end steps aside rather than being overprinted by the value arriving on
   top of it. Visibility, not opacity: there is no fade here, the label is
   either the thing being read or it is out of the way. */
.hf-ve-ruler[data-near="min"] .hf-ve-bound[data-end="min"],
.hf-ve-ruler[data-near="max"] .hf-ve-bound[data-end="max"] {
  visibility: hidden;
}
/* translateX is centring, not motion: the readout is as wide as its own digits
   and has to hang half of that either side of the thumb. */
.hf-ve-readout {
  position: absolute;
  top: 0;
  left: calc(var(--ve-fill, 0%) + var(--ve-fill-nudge, 0px));
  transform: translateX(-50%);
  color: var(--ve-fg);
  font-weight: 600;
  white-space: nowrap;
}
.hf-ve-track {
  position: relative;
  display: block;
}
.hf-ve-range { display: block; }
.hf-ve-default {
  position: absolute;
  top: 5px;
  left: calc(var(--ve-default, 50%) + var(--ve-default-nudge, 0px));
  width: 2px;
  height: 10px;
  margin-left: -1px;
  border-radius: 1px;
  background: var(--ve-muted);
  pointer-events: none;
}

/* A switch, for the boolean type. It used to fall through to the text input at
   the end of control(), which asked the reader to type the word "true". */
.hf-ve-switch {
  display: inline-flex;
  align-items: center;
  width: 40px;
  height: 24px;
  padding: 2px;
  border: 1px solid var(--ve-line);
  border-radius: 9999px;
  background: var(--ve-sunken);
  cursor: pointer;
}
.hf-ve-switch[data-on="true"] { border-color: var(--ve-on-bg); background: var(--ve-on-bg); }
.hf-ve-switch-dot {
  width: 18px;
  height: 18px;
  border-radius: 9999px;
  background: var(--ve-surface);
  box-shadow: 0 1px 2px rgba(0, 0, 0, 0.18);
}
.hf-ve-switch[data-on="true"] .hf-ve-switch-dot {
  background: var(--ve-on-fg);
  transform: translateX(16px);
}

/* The SVG import control: the same text field, with a way to fill it.
 *
 * The whole block is the drop target, not just the field, so a file let go over
 * the button lands too. It says so by taking the same border colour a focused
 * field takes, which is the one feedback channel this panel has left.
 *
 * A bare <input type="file"> is unlabelled, unstyleable and reads as "No file
 * chosen" next to controls that carry their own value, so the real input is
 * taken out of the layout and the tab order and a button in front of it is what
 * a reader sees and what a keyboard reaches. Hidden with size and opacity
 * rather than display:none, because an input that is not rendered at all is one
 * some browsers decline to open a picker for. */
.hf-ve-drop {
  display: grid;
  gap: 8px;
}
.hf-ve-drop[data-over="true"] .hf-ve-dropzone {
  border-color: var(--ve-on-bg);
  border-style: solid;
}

/* The import is the action almost everyone wants: a reader arrives with a
   shape, not with path data. A dashed target reads as "put a file here" on
   sight, where a button beneath a field of coordinates read as an afterthought
   to the coordinates. */
.hf-ve-dropzone {
  display: grid;
  justify-items: center;
  gap: 6px;
  padding: 18px 12px;
  border: 1px dashed var(--ve-line);
  border-radius: 10px;
  background: var(--ve-surface);
  text-align: center;
}
.hf-ve-dropzone .hf-ve-btn {
  padding: 7px 16px;
  font-size: 13px;
  color: var(--ve-fg);
  border-color: var(--ve-line);
  background: var(--ve-bg);
}
.hf-ve-dropzone .hf-ve-btn:hover:not(:disabled) { background: var(--ve-hover); }

/* Path data stays reachable, but a reader has to ask for it. A native details
   element rather than our own toggle, so it opens with the keyboard and is
   announced as expandable without any wiring. */
.hf-ve-advanced > summary {
  font-size: 12px;
  color: var(--ve-muted);
  cursor: pointer;
  list-style: none;
  padding: 2px 0;
}
.hf-ve-advanced > summary::-webkit-details-marker { display: none; }
.hf-ve-advanced > summary::before { content: "▸ "; }
.hf-ve-advanced[open] > summary::before { content: "▾ "; }
.hf-ve-advanced > summary:hover { color: var(--ve-fg); }
.hf-ve-advanced .hf-ve-field { margin-top: 6px; }
.hf-ve-file {
  position: absolute;
  width: 1px;
  height: 1px;
  opacity: 0;
  pointer-events: none;
}
.hf-ve-note {
  margin: 0;
  min-width: 0;
  font-size: 12px;
  line-height: 1.4;
  color: var(--ve-muted);
}
.hf-ve-note[data-tone="error"] { color: var(--ve-danger); }
.hf-ve-note[data-tone="ok"] { color: var(--ve-fg); }

.hf-ve-swatch {
  width: 40px;
  height: 32px;
  flex-shrink: 0;
  padding: 2px;
  border: 1px solid var(--ve-line);
  border-radius: 8px;
  background: var(--ve-surface);
  cursor: pointer;
}

/* Nothing here moves.
 *
 * A press-down scale on every button and field, a scale-in on the tab panes, a
 * springing switch knob and a growing slider thumb were all flourish: the
 * control had already told you what it did by changing colour, and the motion
 * was a second, slower answer to a question already settled. What is left is
 * one colour transition, short enough to read as immediate and long enough not
 * to flicker. A control here may change colour; it does not move.
 *
 * Which is also why there is no prefers-reduced-motion block any more. There is
 * no motion left to reduce. */
.hf-ve-tint {
  transition:
    background-color 100ms ease,
    border-color 100ms ease,
    color 100ms ease;
}
`;
  const isSvgPathData = value => typeof value === "string" && (/^\s*[Mm]\s*-?[\d.]/).test(value);
  const parsePathData = d => {
    const source = String(d);
    const arity = {
      M: 2,
      L: 2,
      H: 1,
      V: 1,
      C: 6,
      S: 4,
      Q: 4,
      T: 2,
      A: 7,
      Z: 0
    };
    const commands = [];
    let at = 0;
    let code = "";
    const separator = () => {
      while (at < source.length && (/[\s,]/).test(source[at])) at += 1;
    };
    const digits = () => {
      while (at < source.length && source[at] >= "0" && source[at] <= "9") at += 1;
    };
    const number = () => {
      separator();
      const start = at;
      if (source[at] === "+" || source[at] === "-") at += 1;
      digits();
      if (source[at] === ".") {
        at += 1;
        digits();
      }
      if (source[at] === "e" || source[at] === "E") {
        at += 1;
        if (source[at] === "+" || source[at] === "-") at += 1;
        digits();
      }
      const text = source.slice(start, at);
      const value = Number(text);
      if (text === "" || !Number.isFinite(value)) {
        throw new Error(`expected a number at character ${start + 1}`);
      }
      return value;
    };
    const flag = () => {
      separator();
      const character = source[at];
      if (character !== "0" && character !== "1") {
        throw new Error(`expected an arc flag at character ${at + 1}`);
      }
      at += 1;
      return Number(character);
    };
    separator();
    while (at < source.length) {
      const character = source[at];
      if ((/[a-zA-Z]/).test(character)) {
        if (arity[character.toUpperCase()] === undefined) {
          throw new Error(`unknown command "${character}"`);
        }
        code = character;
        at += 1;
      } else if (code === "") {
        throw new Error("path data must open with a command");
      } else if (code === "M" || code === "m") {
        code = code === "M" ? "L" : "l";
      } else if (code === "Z" || code === "z") {
        throw new Error(`expected a command at character ${at + 1}`);
      }
      const letter = code.toUpperCase();
      const args = [];
      if (letter === "A") {
        args.push(number(), number(), number(), flag(), flag(), number(), number());
      } else {
        for (let taken = 0; taken < arity[letter]; taken += 1) args.push(number());
      }
      commands.push({
        code,
        args
      });
      separator();
    }
    if (commands.length === 0) throw new Error("path data is empty");
    return commands;
  };
  const normalisePathData = commands => {
    const out = [];
    let x = 0;
    let y = 0;
    let startX = 0;
    let startY = 0;
    let cubicControl = null;
    let quadraticControl = null;
    for (const {code, args} of commands) {
      const letter = code.toUpperCase();
      const relative = code !== letter;
      const dx = relative ? x : 0;
      const dy = relative ? y : 0;
      const pairs = values => {
        const mapped = [];
        for (let index = 0; index + 1 < values.length; index += 2) {
          mapped.push(values[index] + dx, values[index + 1] + dy);
        }
        return mapped;
      };
      let nextCubic = null;
      let nextQuadratic = null;
      if (letter === "M") {
        const [px, py] = pairs(args);
        out.push({
          code: "M",
          args: [px, py]
        });
        x = px;
        y = py;
        startX = px;
        startY = py;
      } else if (letter === "L") {
        const [px, py] = pairs(args);
        out.push({
          code: "L",
          args: [px, py]
        });
        x = px;
        y = py;
      } else if (letter === "H") {
        x = args[0] + dx;
        out.push({
          code: "L",
          args: [x, y]
        });
      } else if (letter === "V") {
        y = args[0] + dy;
        out.push({
          code: "L",
          args: [x, y]
        });
      } else if (letter === "C") {
        const points = pairs(args);
        out.push({
          code: "C",
          args: points
        });
        nextCubic = [points[2], points[3]];
        x = points[4];
        y = points[5];
      } else if (letter === "S") {
        const points = pairs(args);
        const first = cubicControl ? [2 * x - cubicControl[0], 2 * y - cubicControl[1]] : [x, y];
        out.push({
          code: "C",
          args: [...first, ...points]
        });
        nextCubic = [points[0], points[1]];
        x = points[2];
        y = points[3];
      } else if (letter === "Q") {
        const points = pairs(args);
        out.push({
          code: "Q",
          args: points
        });
        nextQuadratic = [points[0], points[1]];
        x = points[2];
        y = points[3];
      } else if (letter === "T") {
        const points = pairs(args);
        const control = quadraticControl ? [2 * x - quadraticControl[0], 2 * y - quadraticControl[1]] : [x, y];
        out.push({
          code: "Q",
          args: [...control, ...points]
        });
        nextQuadratic = control;
        x = points[0];
        y = points[1];
      } else if (letter === "A") {
        const endX = args[5] + dx;
        const endY = args[6] + dy;
        out.push(...arcToCubics(x, y, args[0], args[1], args[2], args[3], args[4], endX, endY));
        x = endX;
        y = endY;
      } else if (letter === "Z") {
        out.push({
          code: "Z",
          args: []
        });
        x = startX;
        y = startY;
      }
      cubicControl = nextCubic;
      quadraticControl = nextQuadratic;
    }
    return out;
  };
  const arcToCubics = (x1, y1, rx, ry, rotation, largeArc, sweep, x2, y2) => {
    if (x1 === x2 && y1 === y2) return [];
    let radiusX = Math.abs(rx);
    let radiusY = Math.abs(ry);
    if (radiusX === 0 || radiusY === 0) return [{
      code: "L",
      args: [x2, y2]
    }];
    const phi = rotation * Math.PI / 180;
    const cosPhi = Math.cos(phi);
    const sinPhi = Math.sin(phi);
    const midX = (x1 - x2) / 2;
    const midY = (y1 - y2) / 2;
    const primeX = cosPhi * midX + sinPhi * midY;
    const primeY = -sinPhi * midX + cosPhi * midY;
    const oversize = primeX * primeX / (radiusX * radiusX) + primeY * primeY / (radiusY * radiusY);
    if (oversize > 1) {
      const grow = Math.sqrt(oversize);
      radiusX *= grow;
      radiusY *= grow;
    }
    const denominator = radiusX * radiusX * primeY * primeY + radiusY * radiusY * primeX * primeX;
    const numerator = radiusX * radiusX * radiusY * radiusY - radiusX * radiusX * primeY * primeY - radiusY * radiusY * primeX * primeX;
    const factor = (largeArc === sweep ? -1 : 1) * Math.sqrt(Math.max(0, numerator) / denominator);
    const centrePrimeX = factor * radiusX * primeY / radiusY;
    const centrePrimeY = -factor * radiusY * primeX / radiusX;
    const centreX = cosPhi * centrePrimeX - sinPhi * centrePrimeY + (x1 + x2) / 2;
    const centreY = sinPhi * centrePrimeX + cosPhi * centrePrimeY + (y1 + y2) / 2;
    const angle = (ux, uy, vx, vy) => {
      const length = Math.hypot(ux, uy) * Math.hypot(vx, vy);
      const cosine = length === 0 ? 1 : Math.min(1, Math.max(-1, (ux * vx + uy * vy) / length));
      return (ux * vy - uy * vx < 0 ? -1 : 1) * Math.acos(cosine);
    };
    const fromX = (primeX - centrePrimeX) / radiusX;
    const fromY = (primeY - centrePrimeY) / radiusY;
    const toX = (-primeX - centrePrimeX) / radiusX;
    const toY = (-primeY - centrePrimeY) / radiusY;
    const start = angle(1, 0, fromX, fromY);
    let sweptAngle = angle(fromX, fromY, toX, toY);
    if (!sweep && sweptAngle > 0) sweptAngle -= 2 * Math.PI;
    if (sweep && sweptAngle < 0) sweptAngle += 2 * Math.PI;
    const steps = Math.max(1, Math.ceil(Math.abs(sweptAngle) / (Math.PI / 2)));
    const step = sweptAngle / steps;
    const handle = 4 / 3 * Math.tan(step / 4);
    const at = t => [centreX + radiusX * Math.cos(t) * cosPhi - radiusY * Math.sin(t) * sinPhi, centreY + radiusX * Math.cos(t) * sinPhi + radiusY * Math.sin(t) * cosPhi];
    const slope = t => [-radiusX * Math.sin(t) * cosPhi - radiusY * Math.cos(t) * sinPhi, -radiusX * Math.sin(t) * sinPhi + radiusY * Math.cos(t) * cosPhi];
    const out = [];
    for (let index = 0; index < steps; index += 1) {
      const from = start + index * step;
      const to = from + step;
      const [ax, ay] = at(from);
      const [bx, by] = at(to);
      const [aSlopeX, aSlopeY] = slope(from);
      const [bSlopeX, bSlopeY] = slope(to);
      out.push({
        code: "C",
        args: [ax + handle * aSlopeX, ay + handle * aSlopeY, bx - handle * bSlopeX, by - handle * bSlopeY, bx, by]
      });
    }
    const last = out[out.length - 1];
    last.args[4] = x2;
    last.args[5] = y2;
    return out;
  };
  const transformPathData = (segments, matrix) => segments.map(({code, args}) => {
    const moved = [];
    for (let index = 0; index + 1 < args.length; index += 2) {
      const x = args[index];
      const y = args[index + 1];
      moved.push(matrix.a * x + matrix.c * y + matrix.e, matrix.b * x + matrix.d * y + matrix.f);
    }
    return {
      code,
      args: moved
    };
  });
  const fitMatrix = (source, target) => {
    const chosen = Math.min(target.width / source.width, target.height / source.height);
    const scale = Number.isFinite(chosen) && chosen > 0 ? chosen : 1;
    return {
      a: scale,
      b: 0,
      c: 0,
      d: scale,
      e: target.x + target.width / 2 - (source.x + source.width / 2) * scale,
      f: target.y + target.height / 2 - (source.y + source.height / 2) * scale
    };
  };
  const printPathData = segments => segments.map(({code, args}) => {
    if (args.length === 0) return code;
    const numbers = args.map(value => {
      const rounded = Math.round(value * 100) / 100;
      return String(Object.is(rounded, -0) ? 0 : rounded);
    });
    return `${code} ${numbers.join(" ")}`;
  }).join(" ");
  const shapePathData = (tag, attrs) => {
    const number = (name, fallback = 0) => {
      const value = parseFloat(attrs[name]);
      return Number.isFinite(value) ? value : fallback;
    };
    if (tag === "path") {
      const d = typeof attrs.d === "string" ? attrs.d.trim() : "";
      return d === "" ? null : d;
    }
    if (tag === "rect") {
      const width = number("width");
      const height = number("height");
      if (!(width > 0) || !(height > 0)) return null;
      const x = number("x");
      const y = number("y");
      const declaredX = parseFloat(attrs.rx);
      const declaredY = parseFloat(attrs.ry);
      const rawX = Number.isFinite(declaredX) ? declaredX : declaredY;
      const rawY = Number.isFinite(declaredY) ? declaredY : declaredX;
      const rx = Math.min(Math.max(Number.isFinite(rawX) ? rawX : 0, 0), width / 2);
      const ry = Math.min(Math.max(Number.isFinite(rawY) ? rawY : 0, 0), height / 2);
      if (rx === 0 || ry === 0) {
        return `M ${x} ${y} H ${x + width} V ${y + height} H ${x} Z`;
      }
      return [`M ${x + rx} ${y}`, `H ${x + width - rx}`, `A ${rx} ${ry} 0 0 1 ${x + width} ${y + ry}`, `V ${y + height - ry}`, `A ${rx} ${ry} 0 0 1 ${x + width - rx} ${y + height}`, `H ${x + rx}`, `A ${rx} ${ry} 0 0 1 ${x} ${y + height - ry}`, `V ${y + ry}`, `A ${rx} ${ry} 0 0 1 ${x + rx} ${y}`, "Z"].join(" ");
    }
    if (tag === "circle" || tag === "ellipse") {
      const rx = tag === "circle" ? number("r") : number("rx");
      const ry = tag === "circle" ? number("r") : number("ry");
      if (!(rx > 0) || !(ry > 0)) return null;
      const cx = number("cx");
      const cy = number("cy");
      return [`M ${cx - rx} ${cy}`, `A ${rx} ${ry} 0 1 0 ${cx + rx} ${cy}`, `A ${rx} ${ry} 0 1 0 ${cx - rx} ${cy}`, "Z"].join(" ");
    }
    if (tag === "line") {
      const x1 = number("x1");
      const y1 = number("y1");
      const x2 = number("x2");
      const y2 = number("y2");
      if (x1 === x2 && y1 === y2) return null;
      return `M ${x1} ${y1} L ${x2} ${y2}`;
    }
    if (tag === "polyline" || tag === "polygon") {
      const values = String(attrs.points ?? "").trim().split(/[\s,]+/).map(Number).filter(value => Number.isFinite(value));
      if (values.length < 4) return null;
      const steps = [`M ${values[0]} ${values[1]}`];
      for (let index = 2; index + 1 < values.length; index += 2) {
        steps.push(`L ${values[index]} ${values[index + 1]}`);
      }
      if (tag === "polygon") steps.push("Z");
      return steps.join(" ");
    }
    return null;
  };
  const svgToPathData = (svgText, targetPathData, doc = document) => {
    const NS = "http://www.w3.org/2000/svg";
    const parsed = new DOMParser().parseFromString(String(svgText), "image/svg+xml");
    if (parsed.getElementsByTagName("parsererror").length > 0 || !parsed.documentElement || parsed.documentElement.localName !== "svg") {
      throw new Error("That file is not an SVG, or its markup is malformed.");
    }
    const host = doc.createElement("div");
    host.setAttribute("aria-hidden", "true");
    host.style.cssText = "position:fixed;left:-99999px;top:0;width:600px;height:600px;overflow:hidden;";
    const svg = doc.importNode(parsed.documentElement, true);
    host.appendChild(svg);
    doc.body.appendChild(host);
    try {
      const reference = doc.createElementNS(NS, "g");
      svg.appendChild(reference);
      const rootMatrix = reference.getScreenCTM();
      const defining = ["defs", "clipPath", "mask", "symbol", "marker", "pattern"];
      const isDefinition = element => {
        for (let node = element.parentNode; node && node !== svg; node = node.parentNode) {
          if (defining.includes(node.localName)) return true;
        }
        return false;
      };
      const shapes = [...svg.querySelectorAll("path,rect,circle,ellipse,line,polyline,polygon")];
      const segments = [];
      let shapesUsed = 0;
      let firstProblem = null;
      for (const element of shapes) {
        if (isDefinition(element)) continue;
        if (doc.defaultView.getComputedStyle(element).display === "none") continue;
        const attrs = {};
        for (const attribute of element.attributes) attrs[attribute.localName] = attribute.value;
        const d = shapePathData(element.localName, attrs);
        if (d === null) continue;
        let own;
        try {
          own = normalisePathData(parsePathData(d));
        } catch (error) {
          firstProblem = firstProblem ?? error.message;
          continue;
        }
        const matrix = element.getScreenCTM();
        segments.push(...rootMatrix && matrix ? transformPathData(own, rootMatrix.inverse().multiply(matrix)) : own);
        shapesUsed += 1;
      }
      if (segments.length === 0) {
        if (firstProblem) throw new Error(`This SVG has unreadable path data: ${firstProblem}.`);
        const untraceable = ["text", "image", "use"].find(tag => svg.getElementsByTagName(tag).length > 0);
        throw new Error(untraceable ? `This SVG draws with <${untraceable}>, which has no outline to trace. Convert it to paths and try again.` : "This SVG has no shapes to import.");
      }
      const probe = doc.createElementNS(NS, "path");
      svg.appendChild(probe);
      probe.setAttribute("d", printPathData(segments));
      const source = probe.getBBox();
      if (!(source.width > 0) || !(source.height > 0)) {
        if (!(source.width > 0) && !(source.height > 0)) {
          throw new Error("This SVG's shapes have no size.");
        }
      }
      probe.setAttribute("d", String(targetPathData));
      const target = probe.getBBox();
      return {
        d: printPathData(transformPathData(segments, fitMatrix(source, target))),
        shapes: shapesUsed
      };
    } finally {
      host.remove();
    }
  };
  const granularity = value => {
    const decimals = String(value).split(".")[1];
    return decimals ? Number(`1e-${decimals.length}`) : 1;
  };
  const readout = (variable, value) => {
    if (variable.type === "number") return "";
    if (variable.type === "color") return String(value);
    if (variable.type === "enum") {
      const hit = (variable.options ?? []).find(o => o.value === value);
      return hit ? hit.label ?? hit.value : String(value);
    }
    return "";
  };
  const control = (variable, value, onChange, note, onNote, onTyping) => {
    const options = variable.options ?? [];
    if (variable.type === "enum" && options.length > 0 && options.length <= 4) {
      return <div className="hf-ve-seg">
          {options.map(o => <button key={o.value} type="button" data-on={value === o.value} aria-pressed={value === o.value} onClick={() => onChange(o.value)} className="hf-ve-seg-btn hf-ve-tint">
              {o.label ?? o.value}
            </button>)}
        </div>;
    }
    if (variable.type === "enum") {
      return <select className="hf-ve-field hf-ve-select hf-ve-tint" value={value} aria-label={variable.label ?? variable.id} onChange={e => onChange(e.target.value)}>
          {options.map(o => <option key={o.value} value={o.value}>
              {o.label ?? o.value}
            </option>)}
        </select>;
    }
    if (variable.type === "number") {
      const min = Number(variable.min);
      const max = Number(variable.max);
      const unit = variable.unit ?? "";
      const declaredStep = Number(variable.step);
      const step = declaredStep > 0 ? declaredStep : 1;
      const label = variable.label ?? variable.id;
      if (!(Number.isFinite(min) && Number.isFinite(max) && max > min)) {
        return <input type="number" className="hf-ve-field hf-ve-mono hf-ve-tint" value={value} min={Number.isFinite(min) ? min : undefined} max={Number.isFinite(max) ? max : undefined} step={declaredStep > 0 ? declaredStep : granularity(variable.default)} aria-label={label} onChange={e => {
          const next = Number(e.target.value);
          if (e.target.value !== "" && Number.isFinite(next)) onChange(next);
        }} />;
      }
      const at = n => Math.min(1, Math.max(0, (Number(n) - min) / (max - min)));
      const now = at(value);
      const authored = at(variable.default);
      const place = fraction => ({
        offset: `${fraction * 100}%`,
        nudge: `${(0.5 - fraction) * 16}px`
      });
      const value_ = place(now);
      const default_ = place(authored);
      const grain = event => {
        event.currentTarget.step = event.shiftKey ? step / 10 : step;
      };
      return <div className="hf-ve-slider" style={{
        "--ve-fill": value_.offset,
        "--ve-fill-nudge": value_.nudge,
        "--ve-default": default_.offset,
        "--ve-default-nudge": default_.nudge
      }}>
          {}
          <div className="hf-ve-ruler" data-near={now < 0.14 ? "min" : now > 0.86 ? "max" : ""} aria-hidden="true">
            <span className="hf-ve-bound" data-end="min">
              {min}
            </span>
            <span className="hf-ve-bound" data-end="max">
              {max}
            </span>
            <span className="hf-ve-readout">
              {value}
              {unit}
            </span>
          </div>
          <span className="hf-ve-track">
            <input type="range" className="hf-ve-range" min={min} max={max} step={step} value={value} aria-label={label} aria-valuetext={`${value}${unit}`} onChange={e => onChange(Number(e.target.value))} onPointerDown={grain} onKeyDown={grain} onDoubleClick={() => onChange(variable.default)} />
            {}
            {Math.abs(now - authored) > 0.04 && <span className="hf-ve-default" aria-hidden="true" />}
          </span>
        </div>;
    }
    if (variable.type === "boolean") {
      const on = value === true || value === "true";
      return <button type="button" role="switch" aria-checked={on} aria-label={variable.label ?? variable.id} data-on={on} onClick={() => onChange(!on)} className="hf-ve-switch">
          <span className="hf-ve-switch-dot" />
        </button>;
    }
    if (variable.type === "color") {
      return <div className="flex items-center gap-2">
          <input type="color" className="hf-ve-swatch hf-ve-tint" value={value} aria-label={variable.label ?? variable.id} onChange={e => onChange(e.target.value)} />
          <input type="text" className="hf-ve-field hf-ve-mono hf-ve-tint" value={value} onChange={e => onChange(e.target.value)} onFocus={() => onTyping(variable.id)} onBlur={() => onTyping(null)} onKeyDown={e => {
        if (e.key === "Enter") e.currentTarget.blur();
      }} />
        </div>;
    }
    if (isSvgPathData(variable.default)) {
      const fileId = `hf-ve-file-${variable.id}`;
      const noteId = `hf-ve-note-${variable.id}`;
      const receive = file => {
        if (!file) return;
        file.text().then(text => {
          const {d, shapes} = svgToPathData(text, variable.default);
          onChange(d);
          onNote({
            tone: "ok",
            message: `${file.name}: ${shapes} shape${shapes === 1 ? "" : "s"} scaled to fit.`
          });
        }).catch(error => onNote({
          tone: "error",
          message: error.message
        }));
      };
      return <div className="hf-ve-drop" onDragOver={event => {
        event.preventDefault();
        event.currentTarget.dataset.over = "true";
      }} onDragLeave={event => {
        event.currentTarget.dataset.over = "false";
      }} onDrop={event => {
        event.preventDefault();
        event.currentTarget.dataset.over = "false";
        receive(event.dataTransfer.files[0]);
      }}>
          {}
          <div className="hf-ve-dropzone">
            <button type="button" className="hf-ve-btn hf-ve-tint" onClick={() => document.getElementById(fileId).click()}>
              Import SVG
            </button>
            <input id={fileId} type="file" accept=".svg,image/svg+xml" className="hf-ve-file" tabIndex={-1} aria-hidden="true" onChange={event => {
        receive(event.target.files[0]);
        event.target.value = "";
      }} />
            {}
            <p id={noteId} role="status" className="hf-ve-note" data-tone={note ? note.tone : ""}>
              {note ? note.message : "Or drop one here. Scaled to fit and centred."}
            </p>
          </div>
          <details className="hf-ve-advanced">
            <summary>Path data</summary>
            <input type="text" className="hf-ve-field hf-ve-mono hf-ve-tint" value={value} aria-label={variable.label ?? variable.id} onChange={e => onChange(e.target.value)} onFocus={() => onTyping(variable.id)} onBlur={() => onTyping(null)} onKeyDown={e => {
        if (e.key === "Enter") e.currentTarget.blur();
      }} />
          </details>
        </div>;
    }
    return <input type="text" className="hf-ve-field hf-ve-tint" value={value} aria-label={variable.label ?? variable.id} onChange={e => onChange(e.target.value)} onFocus={() => onTyping(variable.id)} onBlur={() => onTyping(null)} onKeyDown={e => {
      if (e.key === "Enter") e.currentTarget.blur();
    }} />;
  };
  const variablesKey = JSON.stringify(variables);
  const defaults = useMemo(() => {
    const built = {};
    for (const v of variables) if (v.default !== undefined) built[v.id] = v.default;
    return built;
  }, [variablesKey]);
  const urlKey = `vars-${compositionId}`;
  const readFromUrl = () => {
    if (typeof window === "undefined") return {};
    try {
      const raw = new URLSearchParams(window.location.search).get(urlKey);
      if (!raw) return {};
      const parsed = JSON.parse(raw);
      if (!parsed || typeof parsed !== "object" || Array.isArray(parsed)) return {};
      const declared = new Set(variables.map(v => v.id));
      return Object.fromEntries(Object.entries(parsed).filter(([id]) => declared.has(id)));
    } catch {
      return {};
    }
  };
  const [values, setValues] = useState(() => ({
    ...defaults,
    ...readFromUrl()
  }));
  useEffect(() => {
    const fromUrl = readFromUrl();
    if (Object.keys(fromUrl).length > 0) setValues(current => ({
      ...current,
      ...fromUrl
    }));
  }, []);
  useEffect(() => {
    if (typeof window === "undefined") return;
    const changed = Object.fromEntries(Object.entries(values).filter(([id, value]) => JSON.stringify(value) !== JSON.stringify(defaults[id])));
    const url = new URL(window.location.href);
    if (Object.keys(changed).length === 0) url.searchParams.delete(urlKey); else url.searchParams.set(urlKey, JSON.stringify(changed));
    const next = url.toString();
    if (next !== window.location.href) {
      window.history.replaceState(null, "", next);
      window.dispatchEvent(new CustomEvent("hf-vars-changed"));
    }
  }, [values, defaults, urlKey]);
  const [notes, setNotes] = useState({});
  const [typing, setTyping] = useState(null);
  const posted = useRef(null);
  const [tab, setTab] = useState("preview");
  const frame = useRef(null);
  const bootstrap = ["<!doctype html><html><head><meta charset='utf-8'>", "<style>html,body{margin:0;height:100%;overflow:hidden;background:transparent}", "hyperframes-player{display:block;width:100%;height:100%}</style>", '<script src="https://cdn.jsdelivr.net/npm/@hyperframes/player@0.7/dist/hyperframes-player.global.js"></' + "script>", "</head><body><script>", "(function(){", `  var PAYLOAD = ${JSON.stringify(previewSrc)};`, `  var INITIAL = ${JSON.stringify({
    ...defaults,
    ...readFromUrl()
  })};`, "  var html = null, player = null, poll = null;", "  function withValues(source, values) {", "    var json = JSON.stringify(values);", "    var attr = json.replace(/'/g, '&#39;');", "    var out = source.replace(/\\sdata-variable-values=(?:\"[^\"]*\"|'[^']*')/gi, '');", "    out = out.replace(/(data-composition-src=)/gi, \"data-variable-values='\" + attr + \"' $1\");", "    var tag = '<' + 'script>window.__hfVariables=' + json + ';<' + '/script>';", "    return /<head[^>]*>/i.test(out)", "      ? out.replace(/<head([^>]*)>/i, '<head$1>' + tag)", "      : tag + out;", "  }", "  function arm(resumeAt) {", "    clearInterval(poll);", "    var last = -1, tries = 0, seeked = false;", "    poll = setInterval(function () {", "      if (player.ready) {", "        if (!seeked) { seeked = true; if (resumeAt > 0) player.seek(resumeAt); }", "        player.play();", "      }", "      if (seeked && player.currentTime > 0 && player.currentTime !== last) {", "        clearInterval(poll); return;", "      }", "      last = player.currentTime;", "      if (++tries > 150) clearInterval(poll);", "    }, 100);", "  }", "  function mount(values, resumeAt) {", "    if (html === null) return;", "    player.setAttribute('srcdoc', withValues(html, values));", "    arm(resumeAt || 0);", "  }", "  player = document.createElement('hyperframes-player');", "  player.setAttribute('controls', ''); player.setAttribute('muted', '');", "  document.body.appendChild(player);", "  player.addEventListener('ended', function () { player.seek(0); player.play(); });", "  fetch(PAYLOAD).then(function (r) { return r.json(); }).then(function (d) {", "    html = d.html; mount(INITIAL, 0);", "  }).catch(function (e) {", "    document.body.innerHTML = '<pre style=\"color:#f66;font:12px monospace;padding:12px\">preview unavailable: ' + e + '</pre>';", "  });", "  addEventListener('message', function (event) {", "    var values = event.data && event.data.hfVariables;", "    if (!values) return;", "    mount(values, player.currentTime || 0);", "  });", "})();", "</" + "script></body></html>"].join("");
  useEffect(() => {
    if (typing !== null) return;
    const payload = JSON.stringify(values);
    if (payload === posted.current) return;
    const timer = setTimeout(() => {
      const target = frame.current && frame.current.contentWindow;
      if (!target) return;
      posted.current = payload;
      target.postMessage({
        hfVariables: values
      }, window.location.origin);
    }, 150);
    return () => clearTimeout(timer);
  }, [values, typing]);
  const printed = JSON.stringify(values, null, 2).split("\n").join("\n  ");
  const attributes = [["data-composition-id", `"${compositionId}"`], ["data-composition-src", `"${compositionSrc}"`], ["data-variable-values", `'${printed}'`]];
  const snippetLines = [[[SHIKI.punct, "<"], [SHIKI.tag, "div"]]];
  for (const [name, literal] of attributes) {
    const [head, ...rest] = literal.split("\n");
    snippetLines.push([[SHIKI.attr, `  ${name}`], [SHIKI.equals, "="], [SHIKI.value, head]]);
    for (const line of rest) snippetLines.push([[SHIKI.value, line]]);
  }
  snippetLines.push([[SHIKI.punct, "></"], [SHIKI.tag, "div"], [SHIKI.punct, ">"]]);
  const dirty = variables.some(v => values[v.id] !== defaults[v.id]);
  const installCommand = (() => {
    const base = `npx hyperframes add ${compositionId}`;
    if (!dirty) return base;
    const changed = {};
    for (const v of variables) {
      if (JSON.stringify(values[v.id]) !== JSON.stringify(defaults[v.id])) changed[v.id] = values[v.id];
    }
    return `${base} --vars '${JSON.stringify(changed)}'`;
  })();
  const TABS = [["preview", "Preview"], ...children ? [["code", "Code"]] : [], ["snippet", "Snippet"]];
  return <div className="hf-ve not-prose my-4">
      <style dangerouslySetInnerHTML={{
    __html: CSS
  }} />

      <div className="mb-3 flex items-center gap-3">
        <div className="hf-ve-tabs">
          {TABS.map(([id, label]) => <button key={id} type="button" data-on={tab === id} aria-pressed={tab === id} onClick={() => setTab(id)} className="hf-ve-tab hf-ve-tint">
              {label}
            </button>)}
        </div>
      </div>

      {}
      <div className="hf-ve-frame">
        <div className="hf-ve-cell" data-on={tab === "preview"}>
          <iframe ref={frame} srcDoc={bootstrap} className="hf-ve-preview block aspect-video w-full" title={`${compositionId} preview`} />
        </div>
        {children && <div className="hf-ve-cell" data-on={tab === "code"}>
            {children}
          </div>}
        <div className="hf-ve-cell hf-ve-snippet" data-on={tab === "snippet"}>
          {}
          <CodeBlock filename="Terminal">
            <pre className="shiki shiki-themes github-light-default dark-plus" style={{
    backgroundColor: "rgb(255, 255, 255)",
    "--shiki-dark-bg": "#0B0C0E",
    color: "rgb(31, 35, 40)",
    "--shiki-dark": "#D4D4D4"
  }}>
              <code>
                <span className="line">
                  <span style={SHIKI.value}>{installCommand}</span>
                  {"\n"}
                </span>
              </code>
            </pre>
          </CodeBlock>
          {}
          <CodeBlock filename="index.html">
            <pre className="shiki shiki-themes github-light-default dark-plus" style={{
    backgroundColor: "rgb(255, 255, 255)",
    "--shiki-dark-bg": "#0B0C0E",
    color: "rgb(31, 35, 40)",
    "--shiki-dark": "#D4D4D4"
  }}>
              <code>
                {snippetLines.map((tokens, line) => <span key={line} className="line">
                    {tokens.map(([style, text], token) => <span key={token} style={style}>
                        {text}
                      </span>)}
                    {"\n"}
                  </span>)}
              </code>
            </pre>
          </CodeBlock>
        </div>
      </div>

      <div className="hf-ve-panel">
        <div className="hf-ve-head">
          <span className="hf-ve-title">Customize</span>
          <button type="button" onClick={() => {
    setValues(defaults);
    setNotes({});
  }} disabled={!dirty} className="hf-ve-btn hf-ve-tint">
            Reset
          </button>
        </div>
        <div className="hf-ve-grid">
          {variables.map(v => <div key={v.id}>
              <div className="hf-ve-row">
                <label className="hf-ve-label">{v.label ?? v.id}</label>
                <span className="hf-ve-value">{readout(v, values[v.id])}</span>
              </div>
              {control(v, values[v.id], next => setValues(prev => ({
    ...prev,
    [v.id]: next
  })), notes[v.id], note => setNotes(prev => ({
    ...prev,
    [v.id]: note
  })), setTyping)}
              {v.description && <p className="hf-ve-desc">{v.description}</p>}
            </div>)}
        </div>
      </div>
    </div>;
};

export const InstallCommand = ({command, item}) => {
  const [copied, setCopied] = React.useState(false);
  const [tuned, setTuned] = React.useState("");
  React.useEffect(() => {
    if (!item) return;
    const read = () => {
      try {
        const raw = new URLSearchParams(window.location.search).get(`vars-${item}`);
        if (!raw) return setTuned("");
        const parsed = JSON.parse(raw);
        if (!parsed || typeof parsed !== "object" || Array.isArray(parsed)) return setTuned("");
        if (Object.keys(parsed).length === 0) return setTuned("");
        setTuned(` --vars '${JSON.stringify(parsed)}'`);
      } catch {
        setTuned("");
      }
    };
    read();
    window.addEventListener("hf-vars-changed", read);
    window.addEventListener("popstate", read);
    return () => {
      window.removeEventListener("hf-vars-changed", read);
      window.removeEventListener("popstate", read);
    };
  }, [item]);
  const fullCommand = `${command}${tuned}`;
  const copy = async () => {
    try {
      if (navigator.clipboard && window.isSecureContext) {
        await navigator.clipboard.writeText(fullCommand);
      } else {
        const previous = document.activeElement;
        const scratch = document.createElement("textarea");
        scratch.value = fullCommand;
        scratch.setAttribute("readonly", "");
        scratch.style.position = "fixed";
        scratch.style.opacity = "0";
        document.body.appendChild(scratch);
        scratch.select();
        document.execCommand("copy");
        document.body.removeChild(scratch);
        previous?.focus?.();
      }
      setCopied(true);
      setTimeout(() => setCopied(false), 2000);
    } catch {}
  };
  return <div className="hf-install-command not-prose my-4 flex items-stretch overflow-hidden rounded-xl border border-zinc-200 bg-zinc-50 dark:border-zinc-800 dark:bg-zinc-900">
      <code className="flex-1 overflow-x-auto whitespace-nowrap border-r border-zinc-200 px-4 py-3 font-mono text-sm text-zinc-800 dark:border-zinc-800 dark:text-zinc-100">
        {fullCommand}
      </code>
      <button type="button" onClick={copy} data-copied={copied ? "true" : "false"} aria-label={`Copy ${command} to the clipboard`} className="hf-install-copy">
        <svg className="hf-install-copy-clipboard" xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 18 18" fill="none" stroke="currentColor" strokeWidth="1.5" strokeLinecap="round" strokeLinejoin="round" aria-hidden="true">
          <path d="M14.25 5.25H7.25C6.14543 5.25 5.25 6.14543 5.25 7.25V14.25C5.25 15.3546 6.14543 16.25 7.25 16.25H14.25C15.3546 16.25 16.25 15.3546 16.25 14.25V7.25C16.25 6.14543 15.3546 5.25 14.25 5.25Z" />
          <path d="M2.80103 11.998L1.77203 5.07397C1.61003 3.98097 2.36403 2.96397 3.45603 2.80197L10.38 1.77297C11.313 1.63397 12.19 2.16297 12.528 3.00097" />
        </svg>
        <svg className="hf-install-copy-check" xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 18 18" fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round" aria-hidden="true">
          <path d="M2.75 9.5L6.5 13.25L15.25 4.5" />
        </svg>
      </button>
      <span className="hf-install-copy-status" role="status" aria-live="polite">
        {copied ? "Copied" : ""}
      </span>
    </div>;
};

<VariablesExplorer previewSrc="/public/catalog/components/oversized-cursor.json" compositionId="oversized-cursor" compositionSrc="compositions/components/oversized-cursor.html" variables={[{"id":"cursor_variant","type":"enum","role":"style","label":"Cursor fill","default":"light","options":[{"value":"light","label":"Light (white body)"},{"value":"dark","label":"Dark (near-black body)"}]},{"id":"target_x","type":"number","role":"layout","label":"Target X","default":55,"min":15,"max":85,"step":1,"unit":"%"},{"id":"target_y","type":"number","role":"layout","label":"Target Y","default":55,"min":15,"max":85,"step":1,"unit":"%"},{"id":"click_label","type":"string","role":"content","label":"Click label","default":"Generate"},{"id":"exit","type":"enum","role":"timing","label":"Exit","description":"Optional whole-stage departure. Default none: the ignited target stays until the frame cuts.","default":"none","options":[{"value":"none","label":"None"},{"value":"fade","label":"Fade"},{"value":"up","label":"Up"}]}]}>
  ```html oversized-cursor.html theme={null}
  <!doctype html>
  <!--
    Oversized Cursor (actor primitive), mountable sub-composition

    concept: a deliberately oversized macOS-style pointer that enters the frame
    from off-screen, travels in one continuous glide to a target, taps it (the
    click ignites a visible reaction on the target itself), drifts aside during
    the dwell, then exits off-screen. One mechanic: a pointer-driven click that
    visibly causes something. Family: pointers. Profile: interaction.

    compiled-from: spec ready (oversized-cursor SKILL.md, ~/Downloads/oversized-cursor);
    actor file mechanics compose (size/look, entry law, tip-targeting, click-ignition,
    exit law).

    use-when: kicking off a UI scene, igniting a morph/transition/typing run with a
    causal click, or carrying the eye across a scene that would otherwise read as
    static or stale.

    mount contract: this file is a HyperFrames sub-composition, loaded by a host via
    data-composition-src, never opened standalone. The runtime clones ONLY the
    <template> contents into the host slot (see
    skills/hyperframes-core/references/sub-compositions.md); everything outside
    <template>, including this <head>, is discarded at render. The root is #root:
    elastic, no data-width/data-height declared here, it fills whatever box the host
    clip gives it (position:absolute; inset:0). See demo.html for the mount usage
    (data-composition-src="./oversized-cursor.html" on a sized host clip).

    variables:
      cursor_variant (enum light|dark)  pointer fill/stroke pairing, pick per scene contrast
      target_x, target_y (number, percent of the HOST box)  the tip's landing point
      click_label (string)  label on the target the cursor clicks
      exit (enum none|fade|up, default none)  optional whole-stage departure during
        OUT; the cursor's own off-screen exit always plays (it is the mechanic)

    envelope (of data-composition-duration, default 4.2s):
      IN   0.00s to 1.17s (fixed)     off-screen entry glide (0.85s) then click tap (0.32s)
      HOLD 1.17s to D-0.60s (elastic) click ignition plays, cursor drifts aside, then dwells
      OUT  D-0.60s to D (fixed)       cursor accelerates off-screen; with exit fade|up the
                                      whole stage (target included) also departs

    sound: one click tap SFX (soft UI click) fires at the click moment, the fixed
    offset into IN documented below as SYNC POINT. This file never plays audio: it
    only marks the cue's timing for the mix stage to pick up.
  -->
  <html
    lang="en"
    data-composition-id="oversized-cursor"
    data-composition-duration="4.2"
    data-composition-variables='[
      { "id": "cursor_variant", "type": "enum", "role": "style", "label": "Cursor fill", "default": "light", "options": [ { "value": "light", "label": "Light (white body)" }, { "value": "dark", "label": "Dark (near-black body)" } ] },
      { "id": "target_x", "type": "number", "role": "layout", "label": "Target X", "default": 55, "min": 15, "max": 85, "step": 1, "unit": "%" },
      { "id": "target_y", "type": "number", "role": "layout", "label": "Target Y", "default": 55, "min": 15, "max": 85, "step": 1, "unit": "%" },
      { "id": "click_label", "type": "string", "role": "content", "label": "Click label", "default": "Generate" },
      { "id": "exit", "type": "enum", "role": "timing", "label": "Exit", "description": "Optional whole-stage departure. Default none: the ignited target stays until the frame cuts.", "default": "none", "options": [ { "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Up" } ] }
    ]'
  >
    <head>
      <meta charset="UTF-8" />
      <title>Oversized Cursor</title>
      <!-- head is metadata for the source file only; the runtime discards it on mount -->
    </head>
    <body>
      <template>
        <style>
          *,
          *::before,
          *::after {
            box-sizing: border-box;
          }

          /* Root is styled by #root, never a class: the compositor scopes CSS to
             [data-composition-id="oversized-cursor"] as a descendant selector, so a
             rule keyed on the root's own class would never match the root itself.

             Elastic and position-blind: fills whatever box the host slot gives it
             (inset:0), owns its own stacking + container-query context, no
             position:fixed anywhere in this file. */
          #root {
            position: absolute;
            inset: 0;
            overflow: hidden;
            isolation: isolate;
            container-type: size;
            container-name: oc-stage;
            font-family: var(--font-body, Inter, system-ui, sans-serif);
          }

          .oc-stage {
            position: absolute;
            inset: 0;
            /* Transparent by design: this actor overlays whatever scene it is
               dropped into. demo.html supplies its own backdrop around it. */
          }

          /* EDIT ZONE: target look. Safe to retheme via tokens; keep it a simple,
             legible UI surface so the click reaction reads clearly. */
          .oc-target {
            position: absolute;
            left: 50%;
            top: 50%;
            display: flex;
            align-items: center;
            gap: var(--space-1, 0.6cqw);
            padding: var(--space-2, 1.5cqw) var(--space-3, 2.4cqw);
            border-radius: var(--radius, 999px);
            border: 1px solid var(--border, rgba(148, 163, 184, 0.35));
            background: color-mix(
              in srgb,
              var(--surface, #f8fafc) calc((1 - var(--oc-ignite, 0)) * 100%),
              var(--brand, #52525b) calc(var(--oc-ignite, 0) * 100%)
            );
            box-shadow: 0 1.2cqw 3.2cqw rgba(2, 6, 23, 0.24);
            --oc-ignite: 0;
            z-index: 10;
          }

          .oc-target-check {
            width: 1.8cqw;
            height: 1.8cqw;
            min-width: 14px;
            min-height: 14px;
            flex: none;
            fill: none;
            stroke: var(--fg, #ffffff);
            stroke-width: 2.4;
            stroke-linecap: round;
            stroke-linejoin: round;
            opacity: clamp(0, var(--oc-ignite, 0), 1);
            transform: scale(calc(0.5 + var(--oc-ignite, 0) * 0.5));
          }

          .oc-target-label {
            font-size: clamp(12px, 1.7cqw, 30px);
            font-weight: 650;
            line-height: 1;
            white-space: nowrap;
            color: color-mix(
              in srgb,
              var(--fg, #0f172a) calc((1 - var(--oc-ignite, 0)) * 100%),
              var(--fg, #ffffff) calc(var(--oc-ignite, 0) * 100%)
            );
          }

          /* INVARIANT: cursor size floor is 7cqw for full-frame scenes (house
             convention). Never go smaller; an actual-size cursor disappears at
             video scale. */
          .oc-cursor {
            position: absolute;
            left: 0;
            top: 0;
            width: 7cqw;
            height: 7cqw;
            min-width: 34px;
            min-height: 34px;
            pointer-events: none;
            will-change: transform;
            filter: drop-shadow(0 4px 6px rgba(0, 0, 0, 0.3));
            z-index: 20;
          }

          .oc-cursor-svg {
            display: block;
            width: 100%;
            height: 100%;
            stroke-linejoin: round;
            stroke-linecap: round;
          }

          /* EDIT ZONE: the two house-convention fill pairings. Pick per scene
             contrast, keep it constant per film. */
          .oc-cursor[data-variant="light"] .oc-cursor-svg {
            fill: #ffffff;
            stroke: #141414;
            stroke-width: 1.4;
          }
          .oc-cursor[data-variant="dark"] .oc-cursor-svg {
            fill: #1c1c1c;
            stroke: #ffffff;
            stroke-width: 1.4;
          }

          /* INVARIANT: ripple anchors to the arrow's tip point (21%, 14% of the
             cursor box), the same point transformOrigin pivots the click tap on. */
          .oc-ripple {
            position: absolute;
            left: 21%;
            top: 14%;
            width: 2.6cqw;
            height: 2.6cqw;
            min-width: 12px;
            min-height: 12px;
            border-radius: 999px;
            border: 0.24cqw solid color-mix(in srgb, var(--fg, #ffffff) 45%, transparent);
            transform: translate(-50%, -50%);
            opacity: 0;
          }
        </style>

        <div id="root" data-composition-id="oversized-cursor" data-duration="4.2">
          <div class="oc-stage">
            <div class="oc-target" id="oc-target">
              <svg class="oc-target-check" viewBox="0 0 24 24" aria-hidden="true">
                <path d="M5 13l4 4L19 7" />
              </svg>
              <span class="oc-target-label" id="oc-target-label"></span>
            </div>
            <div class="oc-cursor" id="oc-cursor" data-variant="light" aria-hidden="true">
              <div class="oc-ripple"></div>
              <svg class="oc-cursor-svg" viewBox="0 0 24 24" aria-hidden="true">
                <path d="M5 3 L5 19 L9 15 L12 22 L15 20.5 L11.5 14 L18 14 Z" />
              </svg>
            </div>
          </div>
        </div>

        <script>
          (function () {
            "use strict";

            // NOTE: once mounted, document.documentElement is the HOST page's
            // root element, not this file's own (the mount contract discards
            // this file's head and html elements after the loader reads declared
            // variables/duration once, before cloning). html.getAttribute(...)
            // below therefore resolves to null under mount, and every read
            // falls through to its inline default (55 / 55 / "Generate" /
            // "light"), which match this file's own declared defaults above.
            var html = document.documentElement;
            var root = document.getElementById("root");
            var cursor = document.getElementById("oc-cursor");
            var ripple = cursor.querySelector(".oc-ripple");
            var target = document.getElementById("oc-target");
            var targetLabel = document.getElementById("oc-target-label");

            // Declared defaults, then the render/preview engine's override object.
            var DEFAULTS = {};
            try {
              JSON.parse(html.getAttribute("data-composition-variables") || "[]").forEach(
                function (variable) {
                  DEFAULTS[variable.id] = variable.default;
                },
              );
            } catch (error) {
              /* malformed declaration falls back to hardcoded defaults below */
            }
            // Under mount, the runtime resolves this file's own declared
            // variables merged with the host clip's per-instance
            // data-variable-values through a scoped window.__hyperframes,
            // shadowed in just for this file's script. window.__hfVariables
            // stays in the merge too, as a raw fallback for the (non-mount)
            // case where this file is driven by an older render/preview path.
            var scopedVariables = {};
            try {
              if (window.__hyperframes && typeof window.__hyperframes.getVariables === "function") {
                scopedVariables = window.__hyperframes.getVariables() || {};
              }
            } catch (error) {
              /* no scoped variables API in this context, fall through */
            }
            var vars = Object.assign({}, DEFAULTS, window.__hfVariables || {}, scopedVariables);

            function clampPercent(value, fallback) {
              var n = Number(value);
              if (!isFinite(n)) n = fallback;
              return Math.max(0, Math.min(100, n));
            }

            // Hardcoded per the mount contract: deriving the id from the document
            // returns null once the compositor rewrites the wrapper's attributes,
            // which registers the timeline under "null" and breaks seek binding.
            var compositionId = "oversized-cursor";
            var duration = Math.max(
              0.001,
              parseFloat(
                root.dataset.duration || html.getAttribute("data-composition-duration") || "4.2",
              ),
            );
            var variant = vars.cursor_variant === "dark" ? "dark" : "light";
            var targetX = clampPercent(vars.target_x, 55);
            var targetY = clampPercent(vars.target_y, 55);
            var clickLabel = String(vars.click_label || "Generate");
            var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
            var stage = root.querySelector(".oc-stage");

            cursor.setAttribute("data-variant", variant);
            targetLabel.textContent = clickLabel;
            target.style.left = targetX + "%";
            target.style.top = targetY + "%";

            // Motion runs on transforms only (x/y px), never left/top: layout
            // props snap to integer device pixels under the seek-by-frame
            // capture engine and stutter on slow/eased motion. Stage size is
            // read once, synchronously, at load (deterministic: fixed viewport
            // per render, no resize mid-render) to convert the percent-based
            // target/off-screen positions (percent of the HOST box, not a fixed
            // 1920 stage) into the px x/y GSAP needs.
            var stageW = root.clientWidth || 1920;
            var stageH = root.clientHeight || 1080;
            function xAt(percent) {
              return (percent / 100) * stageW;
            }
            function yAt(percent) {
              return (percent / 100) * stageH;
            }

            // Tip-targeting: the arrow's visual tip sits at (21%, 14%) inside the
            // cursor's own box. Anchor the box by that offset once, up front, so
            // every later x/y tween places the TIP (not the box corner) at the
            // given stage position. Never tween xPercent/yPercent.
            gsap.set(cursor, { xPercent: -21, yPercent: -14 });
            gsap.set(target, { xPercent: -50, yPercent: -50, scale: 1 });

            // RETIME RANGE: IN/OUT are fixed durations (house convention: entry
            // glide 0.4-0.92s + click tap 0.32s). They only shrink, proportionally,
            // if the composition duration is too short to hold IN + OUT at all.
            var IN_BASE = 1.17; // 0.85s glide + 0.1s compress + 0.22s expand
            var OUT_BASE = 0.6;
            var totalBase = IN_BASE + OUT_BASE;
            var IN = IN_BASE;
            var OUT = OUT_BASE;
            if (duration < totalBase) {
              var shrink = duration / totalBase;
              IN = IN_BASE * shrink;
              OUT = OUT_BASE * shrink;
            }
            var HOLD = Math.max(0, duration - (IN + OUT));
            var OUT_AT = IN + HOLD;
            var shrinkFactor = IN / IN_BASE;

            var glideDur = 0.85 * shrinkFactor;
            var clickInDur = 0.1 * shrinkFactor;
            var clickOutDur = 0.22 * shrinkFactor;
            // SYNC POINT: click moment (entry settle), a fixed offset into IN,
            // never inside the elastic HOLD.
            var CLICK_AT = glideDur;

            var offX = xAt(48);
            var offY = yAt(116); // resting pose IS off-screen, below the stage

            var tl = gsap.timeline({ paused: true });

            // ---- IN: off-screen entry, one continuous vector, then the tap ----
            tl.set(cursor, { scale: 1 });
            tl.set(ripple, { opacity: 0, scale: 0.4 });
            tl.set(target, { "--oc-ignite": 0 });
            tl.fromTo(
              cursor,
              { x: offX, y: offY },
              { x: xAt(targetX), y: yAt(targetY), duration: glideDur, ease: "power3.out" },
              0,
            );
            tl.to(
              cursor,
              { scale: 0.84, duration: clickInDur, ease: "power2.in", transformOrigin: "21% 14%" },
              CLICK_AT,
            );
            tl.to(
              cursor,
              { scale: 1, duration: clickOutDur, ease: "power2.out", transformOrigin: "21% 14%" },
              CLICK_AT + clickInDur,
            );

            // ---- the click ignites the target: parallel reaction, same frame ----
            tl.to(target, { scale: 0.94, duration: clickInDur, ease: "power2.in" }, CLICK_AT);
            tl.to(
              target,
              { scale: 1, duration: clickOutDur, ease: "power2.out" },
              CLICK_AT + clickInDur,
            );
            tl.fromTo(
              ripple,
              { opacity: 0.85, scale: 0.4 },
              { opacity: 0, scale: 2.4, duration: 0.42, ease: "power2.out" },
              CLICK_AT + clickInDur,
            );
            tl.to(
              target,
              { "--oc-ignite": 1, duration: 0.34, ease: "back.out(2.2)" },
              CLICK_AT + clickInDur,
            );

            // ---- HOLD (elastic): drift aside once, then dwell, never wobble ----
            var driftDelay = Math.min(0.22, HOLD * 0.3);
            var driftDur = Math.max(0, Math.min(0.7, HOLD - driftDelay));
            if (driftDur > 0.05) {
              var asideX = clampPercent(targetX + (targetX < 50 ? 16 : -16), targetX);
              var asideY = clampPercent(targetY + 10, targetY);
              tl.to(
                cursor,
                {
                  x: xAt(asideX),
                  y: yAt(asideY),
                  duration: driftDur,
                  ease: "power2.out",
                  overwrite: "auto",
                },
                IN + driftDelay,
              );
            }

            // ---- OUT: leave the frame, physically, never a fade-in-place ----
            tl.to(
              cursor,
              { y: yAt(120), duration: OUT, ease: "power2.in", overwrite: "auto" },
              OUT_AT,
            );

            // Optional whole-stage departure on top of the cursor's own exit;
            // exit none leaves the ignited target until the frame cuts.
            if (exit === "fade") {
              tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_AT);
            } else if (exit === "up") {
              tl.to(stage, { opacity: 0, y: "-4cqh", duration: OUT, ease: "power2.in" }, OUT_AT);
            }

            tl.seek(0);
            window.__timelines = window.__timelines || {};
            window.__timelines[compositionId] = tl;
          })();
        </script>
      </template>
    </body>
  </html>
  ```
</VariablesExplorer>

## Install

<InstallCommand command="npx hyperframes add oversized-cursor" item="oversized-cursor" />

That writes one file: `compositions/components/oversized-cursor.html`.

## Paste it into your composition

Open `compositions/components/oversized-cursor.html` and copy what is inside into your own composition.

A component has no size or duration of its own. It takes both from the composition
you paste it into.

## Variables

Every one of these has a default, so the piece works untouched. Set the ones you
want to change on the element:

| Variable         | Default    | Accepts              | What it does                                                                                 |
| ---------------- | ---------- | -------------------- | -------------------------------------------------------------------------------------------- |
| `cursor_variant` | `light`    | `light`, `dark`      |                                                                                              |
| `target_x`       | `55`       | 15% to 85%, step 1%  |                                                                                              |
| `target_y`       | `55`       | 15% to 85%, step 1%  |                                                                                              |
| `click_label`    | `Generate` | string               |                                                                                              |
| `exit`           | `none`     | `none`, `fade`, `up` | Optional whole-stage departure. Default none: the ignited target stays until the frame cuts. |

Set them with `data-variable-values` on the element that mounts it. These are the
defaults, so this behaves exactly like the preview above until you change one:

```html wrap theme={null}
<div
  data-composition-id="oversized-cursor"
  data-composition-src="compositions/components/oversized-cursor.html"
  data-variable-values='{"cursor_variant":"light","target_x":55,"target_y":55,"click_label":"Generate","exit":"none"}'
></div>
```

## Source

<Accordion title={`oversized-cursor.html`}>
  ```html theme={null}
  <!doctype html>
  <!--
    Oversized Cursor (actor primitive), mountable sub-composition

    concept: a deliberately oversized macOS-style pointer that enters the frame
    from off-screen, travels in one continuous glide to a target, taps it (the
    click ignites a visible reaction on the target itself), drifts aside during
    the dwell, then exits off-screen. One mechanic: a pointer-driven click that
    visibly causes something. Family: pointers. Profile: interaction.

    compiled-from: spec ready (oversized-cursor SKILL.md, ~/Downloads/oversized-cursor);
    actor file mechanics compose (size/look, entry law, tip-targeting, click-ignition,
    exit law).

    use-when: kicking off a UI scene, igniting a morph/transition/typing run with a
    causal click, or carrying the eye across a scene that would otherwise read as
    static or stale.

    mount contract: this file is a HyperFrames sub-composition, loaded by a host via
    data-composition-src, never opened standalone. The runtime clones ONLY the
    <template> contents into the host slot (see
    skills/hyperframes-core/references/sub-compositions.md); everything outside
    <template>, including this <head>, is discarded at render. The root is #root:
    elastic, no data-width/data-height declared here, it fills whatever box the host
    clip gives it (position:absolute; inset:0). See demo.html for the mount usage
    (data-composition-src="./oversized-cursor.html" on a sized host clip).

    variables:
      cursor_variant (enum light|dark)  pointer fill/stroke pairing, pick per scene contrast
      target_x, target_y (number, percent of the HOST box)  the tip's landing point
      click_label (string)  label on the target the cursor clicks
      exit (enum none|fade|up, default none)  optional whole-stage departure during
        OUT; the cursor's own off-screen exit always plays (it is the mechanic)

    envelope (of data-composition-duration, default 4.2s):
      IN   0.00s to 1.17s (fixed)     off-screen entry glide (0.85s) then click tap (0.32s)
      HOLD 1.17s to D-0.60s (elastic) click ignition plays, cursor drifts aside, then dwells
      OUT  D-0.60s to D (fixed)       cursor accelerates off-screen; with exit fade|up the
                                      whole stage (target included) also departs

    sound: one click tap SFX (soft UI click) fires at the click moment, the fixed
    offset into IN documented below as SYNC POINT. This file never plays audio: it
    only marks the cue's timing for the mix stage to pick up.
  -->
  <html
    lang="en"
    data-composition-id="oversized-cursor"
    data-composition-duration="4.2"
    data-composition-variables='[
      { "id": "cursor_variant", "type": "enum", "role": "style", "label": "Cursor fill", "default": "light", "options": [ { "value": "light", "label": "Light (white body)" }, { "value": "dark", "label": "Dark (near-black body)" } ] },
      { "id": "target_x", "type": "number", "role": "layout", "label": "Target X", "default": 55, "min": 15, "max": 85, "step": 1, "unit": "%" },
      { "id": "target_y", "type": "number", "role": "layout", "label": "Target Y", "default": 55, "min": 15, "max": 85, "step": 1, "unit": "%" },
      { "id": "click_label", "type": "string", "role": "content", "label": "Click label", "default": "Generate" },
      { "id": "exit", "type": "enum", "role": "timing", "label": "Exit", "description": "Optional whole-stage departure. Default none: the ignited target stays until the frame cuts.", "default": "none", "options": [ { "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Up" } ] }
    ]'
  >
    <head>
      <meta charset="UTF-8" />
      <title>Oversized Cursor</title>
      <!-- head is metadata for the source file only; the runtime discards it on mount -->
    </head>
    <body>
      <template>
        <style>
          *,
          *::before,
          *::after {
            box-sizing: border-box;
          }

          /* Root is styled by #root, never a class: the compositor scopes CSS to
             [data-composition-id="oversized-cursor"] as a descendant selector, so a
             rule keyed on the root's own class would never match the root itself.

             Elastic and position-blind: fills whatever box the host slot gives it
             (inset:0), owns its own stacking + container-query context, no
             position:fixed anywhere in this file. */
          #root {
            position: absolute;
            inset: 0;
            overflow: hidden;
            isolation: isolate;
            container-type: size;
            container-name: oc-stage;
            font-family: var(--font-body, Inter, system-ui, sans-serif);
          }

          .oc-stage {
            position: absolute;
            inset: 0;
            /* Transparent by design: this actor overlays whatever scene it is
               dropped into. demo.html supplies its own backdrop around it. */
          }

          /* EDIT ZONE: target look. Safe to retheme via tokens; keep it a simple,
             legible UI surface so the click reaction reads clearly. */
          .oc-target {
            position: absolute;
            left: 50%;
            top: 50%;
            display: flex;
            align-items: center;
            gap: var(--space-1, 0.6cqw);
            padding: var(--space-2, 1.5cqw) var(--space-3, 2.4cqw);
            border-radius: var(--radius, 999px);
            border: 1px solid var(--border, rgba(148, 163, 184, 0.35));
            background: color-mix(
              in srgb,
              var(--surface, #f8fafc) calc((1 - var(--oc-ignite, 0)) * 100%),
              var(--brand, #52525b) calc(var(--oc-ignite, 0) * 100%)
            );
            box-shadow: 0 1.2cqw 3.2cqw rgba(2, 6, 23, 0.24);
            --oc-ignite: 0;
            z-index: 10;
          }

          .oc-target-check {
            width: 1.8cqw;
            height: 1.8cqw;
            min-width: 14px;
            min-height: 14px;
            flex: none;
            fill: none;
            stroke: var(--fg, #ffffff);
            stroke-width: 2.4;
            stroke-linecap: round;
            stroke-linejoin: round;
            opacity: clamp(0, var(--oc-ignite, 0), 1);
            transform: scale(calc(0.5 + var(--oc-ignite, 0) * 0.5));
          }

          .oc-target-label {
            font-size: clamp(12px, 1.7cqw, 30px);
            font-weight: 650;
            line-height: 1;
            white-space: nowrap;
            color: color-mix(
              in srgb,
              var(--fg, #0f172a) calc((1 - var(--oc-ignite, 0)) * 100%),
              var(--fg, #ffffff) calc(var(--oc-ignite, 0) * 100%)
            );
          }

          /* INVARIANT: cursor size floor is 7cqw for full-frame scenes (house
             convention). Never go smaller; an actual-size cursor disappears at
             video scale. */
          .oc-cursor {
            position: absolute;
            left: 0;
            top: 0;
            width: 7cqw;
            height: 7cqw;
            min-width: 34px;
            min-height: 34px;
            pointer-events: none;
            will-change: transform;
            filter: drop-shadow(0 4px 6px rgba(0, 0, 0, 0.3));
            z-index: 20;
          }

          .oc-cursor-svg {
            display: block;
            width: 100%;
            height: 100%;
            stroke-linejoin: round;
            stroke-linecap: round;
          }

          /* EDIT ZONE: the two house-convention fill pairings. Pick per scene
             contrast, keep it constant per film. */
          .oc-cursor[data-variant="light"] .oc-cursor-svg {
            fill: #ffffff;
            stroke: #141414;
            stroke-width: 1.4;
          }
          .oc-cursor[data-variant="dark"] .oc-cursor-svg {
            fill: #1c1c1c;
            stroke: #ffffff;
            stroke-width: 1.4;
          }

          /* INVARIANT: ripple anchors to the arrow's tip point (21%, 14% of the
             cursor box), the same point transformOrigin pivots the click tap on. */
          .oc-ripple {
            position: absolute;
            left: 21%;
            top: 14%;
            width: 2.6cqw;
            height: 2.6cqw;
            min-width: 12px;
            min-height: 12px;
            border-radius: 999px;
            border: 0.24cqw solid color-mix(in srgb, var(--fg, #ffffff) 45%, transparent);
            transform: translate(-50%, -50%);
            opacity: 0;
          }
        </style>

        <div id="root" data-composition-id="oversized-cursor" data-duration="4.2">
          <div class="oc-stage">
            <div class="oc-target" id="oc-target">
              <svg class="oc-target-check" viewBox="0 0 24 24" aria-hidden="true">
                <path d="M5 13l4 4L19 7" />
              </svg>
              <span class="oc-target-label" id="oc-target-label"></span>
            </div>
            <div class="oc-cursor" id="oc-cursor" data-variant="light" aria-hidden="true">
              <div class="oc-ripple"></div>
              <svg class="oc-cursor-svg" viewBox="0 0 24 24" aria-hidden="true">
                <path d="M5 3 L5 19 L9 15 L12 22 L15 20.5 L11.5 14 L18 14 Z" />
              </svg>
            </div>
          </div>
        </div>

        <script>
          (function () {
            "use strict";

            // NOTE: once mounted, document.documentElement is the HOST page's
            // root element, not this file's own (the mount contract discards
            // this file's head and html elements after the loader reads declared
            // variables/duration once, before cloning). html.getAttribute(...)
            // below therefore resolves to null under mount, and every read
            // falls through to its inline default (55 / 55 / "Generate" /
            // "light"), which match this file's own declared defaults above.
            var html = document.documentElement;
            var root = document.getElementById("root");
            var cursor = document.getElementById("oc-cursor");
            var ripple = cursor.querySelector(".oc-ripple");
            var target = document.getElementById("oc-target");
            var targetLabel = document.getElementById("oc-target-label");

            // Declared defaults, then the render/preview engine's override object.
            var DEFAULTS = {};
            try {
              JSON.parse(html.getAttribute("data-composition-variables") || "[]").forEach(
                function (variable) {
                  DEFAULTS[variable.id] = variable.default;
                },
              );
            } catch (error) {
              /* malformed declaration falls back to hardcoded defaults below */
            }
            // Under mount, the runtime resolves this file's own declared
            // variables merged with the host clip's per-instance
            // data-variable-values through a scoped window.__hyperframes,
            // shadowed in just for this file's script. window.__hfVariables
            // stays in the merge too, as a raw fallback for the (non-mount)
            // case where this file is driven by an older render/preview path.
            var scopedVariables = {};
            try {
              if (window.__hyperframes && typeof window.__hyperframes.getVariables === "function") {
                scopedVariables = window.__hyperframes.getVariables() || {};
              }
            } catch (error) {
              /* no scoped variables API in this context, fall through */
            }
            var vars = Object.assign({}, DEFAULTS, window.__hfVariables || {}, scopedVariables);

            function clampPercent(value, fallback) {
              var n = Number(value);
              if (!isFinite(n)) n = fallback;
              return Math.max(0, Math.min(100, n));
            }

            // Hardcoded per the mount contract: deriving the id from the document
            // returns null once the compositor rewrites the wrapper's attributes,
            // which registers the timeline under "null" and breaks seek binding.
            var compositionId = "oversized-cursor";
            var duration = Math.max(
              0.001,
              parseFloat(
                root.dataset.duration || html.getAttribute("data-composition-duration") || "4.2",
              ),
            );
            var variant = vars.cursor_variant === "dark" ? "dark" : "light";
            var targetX = clampPercent(vars.target_x, 55);
            var targetY = clampPercent(vars.target_y, 55);
            var clickLabel = String(vars.click_label || "Generate");
            var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
            var stage = root.querySelector(".oc-stage");

            cursor.setAttribute("data-variant", variant);
            targetLabel.textContent = clickLabel;
            target.style.left = targetX + "%";
            target.style.top = targetY + "%";

            // Motion runs on transforms only (x/y px), never left/top: layout
            // props snap to integer device pixels under the seek-by-frame
            // capture engine and stutter on slow/eased motion. Stage size is
            // read once, synchronously, at load (deterministic: fixed viewport
            // per render, no resize mid-render) to convert the percent-based
            // target/off-screen positions (percent of the HOST box, not a fixed
            // 1920 stage) into the px x/y GSAP needs.
            var stageW = root.clientWidth || 1920;
            var stageH = root.clientHeight || 1080;
            function xAt(percent) {
              return (percent / 100) * stageW;
            }
            function yAt(percent) {
              return (percent / 100) * stageH;
            }

            // Tip-targeting: the arrow's visual tip sits at (21%, 14%) inside the
            // cursor's own box. Anchor the box by that offset once, up front, so
            // every later x/y tween places the TIP (not the box corner) at the
            // given stage position. Never tween xPercent/yPercent.
            gsap.set(cursor, { xPercent: -21, yPercent: -14 });
            gsap.set(target, { xPercent: -50, yPercent: -50, scale: 1 });

            // RETIME RANGE: IN/OUT are fixed durations (house convention: entry
            // glide 0.4-0.92s + click tap 0.32s). They only shrink, proportionally,
            // if the composition duration is too short to hold IN + OUT at all.
            var IN_BASE = 1.17; // 0.85s glide + 0.1s compress + 0.22s expand
            var OUT_BASE = 0.6;
            var totalBase = IN_BASE + OUT_BASE;
            var IN = IN_BASE;
            var OUT = OUT_BASE;
            if (duration < totalBase) {
              var shrink = duration / totalBase;
              IN = IN_BASE * shrink;
              OUT = OUT_BASE * shrink;
            }
            var HOLD = Math.max(0, duration - (IN + OUT));
            var OUT_AT = IN + HOLD;
            var shrinkFactor = IN / IN_BASE;

            var glideDur = 0.85 * shrinkFactor;
            var clickInDur = 0.1 * shrinkFactor;
            var clickOutDur = 0.22 * shrinkFactor;
            // SYNC POINT: click moment (entry settle), a fixed offset into IN,
            // never inside the elastic HOLD.
            var CLICK_AT = glideDur;

            var offX = xAt(48);
            var offY = yAt(116); // resting pose IS off-screen, below the stage

            var tl = gsap.timeline({ paused: true });

            // ---- IN: off-screen entry, one continuous vector, then the tap ----
            tl.set(cursor, { scale: 1 });
            tl.set(ripple, { opacity: 0, scale: 0.4 });
            tl.set(target, { "--oc-ignite": 0 });
            tl.fromTo(
              cursor,
              { x: offX, y: offY },
              { x: xAt(targetX), y: yAt(targetY), duration: glideDur, ease: "power3.out" },
              0,
            );
            tl.to(
              cursor,
              { scale: 0.84, duration: clickInDur, ease: "power2.in", transformOrigin: "21% 14%" },
              CLICK_AT,
            );
            tl.to(
              cursor,
              { scale: 1, duration: clickOutDur, ease: "power2.out", transformOrigin: "21% 14%" },
              CLICK_AT + clickInDur,
            );

            // ---- the click ignites the target: parallel reaction, same frame ----
            tl.to(target, { scale: 0.94, duration: clickInDur, ease: "power2.in" }, CLICK_AT);
            tl.to(
              target,
              { scale: 1, duration: clickOutDur, ease: "power2.out" },
              CLICK_AT + clickInDur,
            );
            tl.fromTo(
              ripple,
              { opacity: 0.85, scale: 0.4 },
              { opacity: 0, scale: 2.4, duration: 0.42, ease: "power2.out" },
              CLICK_AT + clickInDur,
            );
            tl.to(
              target,
              { "--oc-ignite": 1, duration: 0.34, ease: "back.out(2.2)" },
              CLICK_AT + clickInDur,
            );

            // ---- HOLD (elastic): drift aside once, then dwell, never wobble ----
            var driftDelay = Math.min(0.22, HOLD * 0.3);
            var driftDur = Math.max(0, Math.min(0.7, HOLD - driftDelay));
            if (driftDur > 0.05) {
              var asideX = clampPercent(targetX + (targetX < 50 ? 16 : -16), targetX);
              var asideY = clampPercent(targetY + 10, targetY);
              tl.to(
                cursor,
                {
                  x: xAt(asideX),
                  y: yAt(asideY),
                  duration: driftDur,
                  ease: "power2.out",
                  overwrite: "auto",
                },
                IN + driftDelay,
              );
            }

            // ---- OUT: leave the frame, physically, never a fade-in-place ----
            tl.to(
              cursor,
              { y: yAt(120), duration: OUT, ease: "power2.in", overwrite: "auto" },
              OUT_AT,
            );

            // Optional whole-stage departure on top of the cursor's own exit;
            // exit none leaves the ignited target until the frame cuts.
            if (exit === "fade") {
              tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_AT);
            } else if (exit === "up") {
              tl.to(stage, { opacity: 0, y: "-4cqh", duration: OUT, ease: "power2.in" }, OUT_AT);
            }

            tl.seek(0);
            window.__timelines = window.__timelines || {};
            window.__timelines[compositionId] = tl;
          })();
        </script>
      </template>
    </body>
  </html>
  ```
</Accordion>

Tagged `motion-primitive` `actor` `cursor` `pointer` `interaction`.

## Related topics

* [Browse the complete Catalog](/catalog)
* [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
* [Build a richer composition](/go-further)
